[ooc]Traveller T20 - Full

GT: Alien Races 2 "Aslan are 2" taller and 45 lbs heavier than a human of the same ST*, making an average male 6' tall and 200 lbs. As with humans, females average 2" shorter and 10lbs lighter than males"
6 feet/ 1.8m and 200lbs/90kg

Fur is usually brown, sometimes gray. Bloodlines differ by size and fullness of mane, size and confromation of ears and smoothness/shaggyness of coat. Might be a subtle pattern in the fur.

T20: Roughly human height 1.8-2m, average 100kg

*That's GURPS ST, not T20, not that it matters much.
 

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Thanks guys, for providing the info to your fellow players and to me - I don't have very much of the classic or gurps Traveller stuff, so it nice to have people who do.
 

Wilphe said:
Marine 2 (You're a marine, you kill things, who needs skills when you have the best BAB?)

Ouch. That's not much...

Which leads me to a question we touched on before, but which I don't quite understand: how do the rounds of prior history and the class levels which result from them relate to one another?

To wit: I've taken four tours with the Marines. I'll take another and then a round of Traveller. So how will that translate into class levels? Could I go Marine 5 / Traveller 3, assuming I have enough XP for level 8? Is there a rule here?
 

Jeez, you miss a day and have to take half an hour to catch up.

OK, Feats again, I think both of my options were wrong last time. From what I have read, this is it (for a level 5):

Human; Universal Starting; 1st, 3rd Level; Class Starting (ArmourP-Light & Vacc, Barter, WeaponP-Marksman); Bonus 1st, 2nd, 5rd Level; Homeworld (Vessel-Grav).

Total: 11. No wonder they state, If a character already has all of the listed [class] feats, they may select any other feat that they are qualified for.

What are the main economic groups in the region? I need to select two more languages and will probably skew it towards those.

Homeworld idea sketched out, just need to type it up. Some more B/G to come.
 

Watus said:
Ouch. That's not much...

Which leads me to a question we touched on before, but which I don't quite understand: how do the rounds of prior history and the class levels which result from them relate to one another?

To wit: I've taken four tours with the Marines. I'll take another and then a round of Traveller. So how will that translate into class levels? Could I go Marine 5 / Traveller 3, assuming I have enough XP for level 8? Is there a rule here?

I believe, you have to have a level of class x to do a tour as class x, but the xp you earn during that tour can be applied to any class level you feel like (which you meet the restrictions for, eg: To muliticlass into noble you need at least SOC16.)

Thus your first level has to be marine. After that you can level up as whatever you like, whilst still taking tours as a marine.
 

Homeword: Draft for review
UPP: Kansas (temp name) B-64735-11 Argricultural.

It's primary industries have and probably always will be the ship repair yards that cluster around the smaller planetary bodies near Kansas, and grains. Kansas's climate is hot and fairly dry, with water covering only 47% of the planets surface. However, a fortunate geography and some basic terraforming ensure resonably reliable precipitation.

The presence of the repair yards have made Kansas a slightly more cosmopolitan place than it could have been. But basically, it is an ordinary, slightly run-down planet populated by ordinary people doing ordinary things. It has its share of civic leaders consistantly dreaming up new campaigns so convince people that it is a "a great place to be" or "visit", its rich and its poor, its lawabiding and lawless, its generous and venal. Most things and most races can be found there, somewhere, mostly in the half dozen spaceport cities that can be found around the equator.
 



Seonaid said:
World post updated.
Looks good, Seonaid. There are not, apparently, any all Aslan worlds in the Gateway Domain, so if it's okay, we'll place it elsewhere in the Imperium, and maybe one of the universities you attend be on Daramm?
 

doghead said:
Homeword: Draft for review
UPP: Kansas (temp name) B-64735-11 Argricultural.

It's primary industries have and probably always will be the ship repair yards that cluster around the smaller planetary bodies near Kansas, and grains. Kansas's climate is hot and fairly dry, with water covering only 47% of the planets surface. However, a fortunate geography and some basic terraforming ensure resonably reliable precipitation.

The presence of the repair yards have made Kansas a slightly more cosmopolitan place than it could have been. But basically, it is an ordinary, slightly run-down planet populated by ordinary people doing ordinary things. It has its share of civic leaders consistantly dreaming up new campaigns so convince people that it is a "a great place to be" or "visit", its rich and its poor, its lawabiding and lawless, its generous and venal. Most things and most races can be found there, somewhere, mostly in the half dozen spaceport cities that can be found around the equator.
Looks good, too, Doghead. Do you want it place in Gateway domain, or elsewhere in either case, I'd like your back groundnto have you end up on Daramm, one of the most populated worlds in Gateway.

Thanks,
Ian
 

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