[ooc]Traveller T20 - Full

Wilphe said:
Looking at the book:

Feats and skills:

I believe I am correct in saying that you get Feat progression as normal:
ie: 1, 3, 6, 9 etc; as well as bonus feats for class levels and/or being human.
Yes - so human characters start out with 3 feats (1 for first level, 1 for being human, 1 bonus class feat.) They get another class feat at 2nd, a regular feat at third, noe at fourth, a class feat at 5th, and a regular one at 6th, and so on.

Skills:
It implies that skills start at 0, rather than 1. At least that's what page 53 under patronage seems to imply? Is this correct, and if so do you want to apply it?
Only trained-only skills can be gained at 0 ranks - this allows you to use the skill just as if it were an untraine skill. If you wanted to pilot a shuttle, for example, but had no training in it, normally you wouldn't even be allowed to make the attempt. Having "0 ranks", as opposed to "No Ranks" in Pilot would allow you to make a roll modified only by your ability score, just as if it were an untrained skill, like Listen, for example. But, it's still counted as a crosclass skill, unless dfor some other reason (world skill, another class) it is a class skill for you, so advancing to rank 1 costs 2 skill points, as it would for any other cross-class skill.
 
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Maerdwyn said:
(Oh, and thanks for helping out with the stamina question.)
I'm happy to take some of the load of your hands. Especially given that this is not the easiest set of rules, in an opaquely edited book which only you and me have a copy of ATM.
 

Maerdwyn said:
Only trained-only skills can be gained at 0 ranks - this allows you to use the skill just as if it were an untraine skill. If you wanted to pilot a shuttle, for example, but had no training in it, normally you wouldn't even be allowed to make the attempt. Having "0 ranks", as opposed to "No Ranks" in Pilot would allow you to make a roll modified only by your ability score, just as if it were an untrained skill, like Listen, for example. But, it's still counted as a crosclass skill, unless dfor some other reason (world skill, another class) it is a class skill for you, so advancing to rank 1 costs 2 skill points, as it would for any other cross-class skill.

Thanks, that was driving me nuts.
 


Haven't had time to go over your characters in detail, but what I'm seeing so far is looking really good

Seonaid, in response to one of your questions, I am doing languages 1:1 for read/writing and 1:1 for speaking. So with eight points, you could read, write and speak four languages, or just read and write eight.

Languages so far would include languages for all the races Wilphe mentioned, plus Galangic ("Common"), Luriani, Virush (Language of the Virushi), Vilani, Zdetl (Zhodani)
 


Douane said:
Maerdwyn,

Thanks for the great PDF! (Just received it.)

Unfortunately this forces me to be a nuisance again: :)

1. Could you tell us about the actual number of skill points these classes have? (At least for the Academic, Belter, Navy, Marine, Professional and Traveller? They should cover the classes taken by us poor ones without the book.)

2. Do all Classes follow the same path: Feat at 1st, 2nd, 5th, 7th ... ?

3. Does the "Entertain" skill cover practical jokes? :D

4. Some details for the linguistics feat?


Sorry for this, but now I'm more than ever before raring to go!

Folkert

1)
Academic 8
Belter 6
Navy 6
Marine 2 (You're a marine, you kill things, who needs skills when you have the best BAB?)
Professional 7
Traveller 6

3) "skilled in a particular from of public entertainment" Can select a non-listed option at refs discretion.

4) [fluff]
DC 10 - Subtongue or related known language (eg:Norwegian - Icelandic)
DC15 - Obscurely related to a known language (eg: English - German?)
DC20 - Archaic or earlier version of known language. 100s of years old. (eg: Latin - Italian)
DC30 - Ancient root tongue of known language. 1000s of years old (eg: English - Base Indo-European)
Above examples are mine

Mods:
0 - Simple questions or phrases "hello" "What is your name?"
+2 Moderatly complex "Where are we?" "What happened?"
+5 Difficult and highly involved questions and phrases - history, politics
+10 Highly advanced technical and scientific data.
 

Wilphe said:
Cutting edge for Imperial Tech is 15, which is what most of the Navy is built at.

The Hivers are at TL15 also.
Darrians are at 16.
Zhodani are at 14 for Navy, a bit lower generally.
Vargr go up to 15, but are by no means consistently there. At the same time thier curiousity coupled with willingness to innovate offsets their lack of organization.
The Aslan in the Hierate are mostly 9-11 with a very few worlds up to 15.
K'kree are nominally the same as the Imperium, but in fact their culture and disposition limits them to about 8-9 in general with about a TL 11 military.

Interesting take!

Might I offer some values from the Classic Traveller?

Hivers Average of TL 13/14, max. at TL 15 (though their Robotics might reach 16).
Darrians were TL 16 (2000 years ago, when Darrian's sun exploded) These days the highest they can produce on their own planets is 13.
Zhodani TL 15 at their best, for example on Zhodane.
Vargr highpoints at TL 15 (Lair), but generally more at 13.
Aslan Average of TL 11/12, max. TL 13/14.
K'Kree Average of TL 13, max. at TL 15


Folkert
 
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Wilphe said:
1)
Academic 8
Belter 6
Navy 6
Marine 2 (You're a marine, you kill things, who needs skills when you have the best BAB?)
Professional 7
Traveller 6

3) "skilled in a particular from of public entertainment" Can select a non-listed option at refs discretion.

4) [fluff]
DC 10 - Subtongue or related known language (eg:Norwegian - Icelandic)
DC15 - Obscurely related to a known language (eg: English - German?)
DC20 - Archaic or earlier version of known language. 100s of years old. (eg: Latin - Italian)
DC30 - Ancient root tongue of known language. 1000s of years old (eg: English - Base Indo-European)
Above examples are mine

Mods:
0 - Simple questions or phrases "hello" "What is your name?"
+2 Moderatly complex "Where are we?" "What happened?"
+5 Difficult and highly involved questions and phrases - history, politics
+10 Highly advanced technical and scientific data.


Thanks!

Two further questions, though:

1. The linguistics check: pure INT or Wis or Edu; any skills involved?

2. Could you help me with some Vargr names out? I don't have the slightest idea on their naming conventions.


Once again thanks,

Folkert
 

Updated the home planet post to reflect downgraded TL. Updated character sheet to reflect same. I'm not sure if the World Skills are right (I based it off world types and Maerdwyn's spreadsheet), and I think I need another one.
 

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