doghead
thotd
ooc - underdogs
Zadam. A couple of things. Magical weapons have to have a +1 bonus before special abilities can be added. So a +1 frost weapon costs the same as a +2 weapon, or 8,000 gp. With the weapon base cost of 310 gp for a masterwork +1 short sword (and enchanted weapons all have to be masterwork), that gives you 8,310 gp. A straight +1 weapon would be fine.
You are in the same boat as covaithe with this, he wanted a flaming weapon. So perhaps down the track I'll see what I can do about having the characters run into someone who can add enchantments to weapons. Its much cooler than just tossing the old and getting a new weapon.
Also, Write Grell and Speak Trader only require 2 points. My post was a bit confusing I realise, I included my musings on the subject before deciding to go with the regular rules. Keep in mind that, unlike 'adventurers', the characters need some way of making a living, or contributing to their Fall on a day to day basis.
Otherwise, you are good for the RG and IC threads.
Edit: Zadam Just saw your last post. Its all good. I'm thinking that Grakk fall and Kharad fall would be fairly closely aligned, as they share a similar outlook. Or, to make things even more interesting, Adokul is working for Kharad fall, which is Ershe's fathers fall. Ershe and his father don't see eye to eye, to put it mildly. Having Adokul become part of Kharad fall, one of Ershe's father's coterie could be interesting. I'll leave you two to sort that out.
Autumn, thanks for the responces. Very helpful.
doghead
aka thotd
Zadam. A couple of things. Magical weapons have to have a +1 bonus before special abilities can be added. So a +1 frost weapon costs the same as a +2 weapon, or 8,000 gp. With the weapon base cost of 310 gp for a masterwork +1 short sword (and enchanted weapons all have to be masterwork), that gives you 8,310 gp. A straight +1 weapon would be fine.
You are in the same boat as covaithe with this, he wanted a flaming weapon. So perhaps down the track I'll see what I can do about having the characters run into someone who can add enchantments to weapons. Its much cooler than just tossing the old and getting a new weapon.
Also, Write Grell and Speak Trader only require 2 points. My post was a bit confusing I realise, I included my musings on the subject before deciding to go with the regular rules. Keep in mind that, unlike 'adventurers', the characters need some way of making a living, or contributing to their Fall on a day to day basis.
Otherwise, you are good for the RG and IC threads.
Edit: Zadam Just saw your last post. Its all good. I'm thinking that Grakk fall and Kharad fall would be fairly closely aligned, as they share a similar outlook. Or, to make things even more interesting, Adokul is working for Kharad fall, which is Ershe's fathers fall. Ershe and his father don't see eye to eye, to put it mildly. Having Adokul become part of Kharad fall, one of Ershe's father's coterie could be interesting. I'll leave you two to sort that out.
Autumn, thanks for the responces. Very helpful.
doghead
aka thotd