[OOC] WD's Against the Orcs

Yeah I'm ready to rock bring on Gaurd duty!
Soon, after the others have posted if they join you.

Anyway, I expect the orcs to attack at night anyway (do they have low-light or darkvision in 4th Ed.?).
And the villagers won't leave with a bunch of Orcs directly in front of the village. Problem solved. :)

Oh, if I am totally wrong:
Any villager that leaves has to leave food, bandages etc behind. I'll personally search every one of them at the gate before they run away. :devil:
Am I so predictable. Having the orc horde arrive this night?
Orcs have low-light vision.

Perhaps you should change your alignment to evil. Not that it will have any game effect...
 

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Evil? That hurts... :.-(

All I want is to guarantee that the defenders of this village are well-supplied and that no supplies fall into the hands of the enemy.
I am just doing my part in the defence of this noble kingdom, to save it from the depredations of the base and vile orcs, who are enemies to all that is good ... and you call me evil.
How dare you! :rant: ;)
 

Evil? That hurts... :.-(

All I want is to guarantee that the defenders of this village are well-supplied and that no supplies fall into the hands of the enemy.
I am just doing my part in the defence of this noble kingdom, to save it from the depredations of the base and vile orcs, who are enemies to all that is good ... and you call me evil.
How dare you! :rant: ;)

I love this.
 

I'm planning to have Paranthraxus continue to shore up the walls and come up with some of the other defensive ideas I had. If anyone else wants to help, that's fine with me. Otherwise, I'll have Paranthraxus do it on his own.
 

I think Nerve would be more useful on watch instead of building - none of the rest of you are very good at noticing anything :p Frees up the rest of you to work on the defenses, if you want (and if we actually stay in the village long enough to).

@WD: I have a few questions about the village. What's the scale on the map you gave us? How far is it between the walls and the forest? How complete is the tower? Is there at least an elevated floor in the tower that could serve as a lookout position?

@Padreigh: I was debating making Nerve a ranger, to be honest. Now I'm wishing I had ;) Oh well, he's already pretty good at most of what the typical ranger schtick is: Perception covers tracking now (and without a feat, to boot), so all he's really missing is Nature. I'm thinking I'll retrain Bluff training to Warrior of the Wild next level to pick up Nature, and it'll give me an extra boost to damage once per encounter :)
 

I have an idea about how we could potentially keep the villagers in the village, but first I'd like to see where our little debate goes IC ;) If the idea feels appropriate to suggest, I'll suggest it IC.
 

Insight: I think WD already mentioned that it was too dark for any of the work we would do to be effective. Otherwise William would be more than happy to help.
 


Are you fine with a little jump into the future?

Para finally realizes that he needs some rest, if he wants to continue to fortify the wall tomorrow and rests in the main hall. (counts as long rest)

Argivion sits in trance, looking at the gate. (long rest)
Mordok rests in the main hall.
William guards the hole in the east wall.
Nerve patrols the surroundings, but is most of the time neat William.


Two farmers guard the gate.

The rest sleeps at the main hall.

Any objections?
 
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You realize that we could use torches and lanterns and be able to see, right?

Anyway, let's move it along so we don't get bogged down in details.
 

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