[OOC] WD's Against the Orcs

I'm sorry, if I upset you. But we agreed to stay with the old rules for this one. And I would have give you a bonus, if the rolls were really narrow (and I didn't count the second intimidate failure). But the rolls were to bad.

I hope you are upset by IC and not by my game :uhoh:

No, it's just that the rules make it irrelevant how well you play your character and it's all determined by a random roll. That just doesn't make sense to me. I should have some way in which to influence my outcome.

I might as well have posted:

Paranthraxus growls at the villagers.

Roll...


... and the outcome would have been the same. So why bother trying to roleplay if it doesn't affect anything?
 

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I will promise you, that the villagers will regret their decicsion... :devil:

No, I'm not on your side, but I like slaughter. You cannot say 'slaughter' without 'laughter' :devil:
 

I am very much in favour of dropping the skill challenge when it comes to social situations. You can still roll, though (basically to check if the "Charisma 8, no Diplomacy skill fighter" really just managed to give that rousing speech his player just recited. :))
 

I have no problem staying with the same DC's before I read the errata I had no idea things had changed. We had some bad rolls those are the breaks. It's one of the exciting things about dnd you never know where the rolls are gona take you it adds an extra element to the story telling.
 

I like the skill challenge system it gives you the chance to lose encounter and continue the story. I'm fine with keeping them but I don't want every one to feel frustrated.
 

I understand your concerns. and trust me. This failed check will not destroy this adventure, but will add a bit extra complication. And it was the only social Skill Challenge planned. The other will use the new Dcs, too.

I found something that reminded me on your brave, friendly and heroic group :D:

Looking For Group » Page 97

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For a really bit example of the working of a Skill Challenge read this:

http://www.enworld.org/forum/playing-game/238016-fall-manlich-horrible-affairs-come-after-3.html

and

http://www.enworld.org/forum/talking-talk/237777-logoss-destroyers-recruiting-3.html
 

I never expected this skill challenge to ruin the adventure. That would be sloppy planning and that is something I am not really used to when you are behind the screen
(usually you have far too many contingency plans :p)

And more complications just means more fun, at least as far as I am concerned. :)
 


Anyway, I expect the orcs to attack at night anyway (do they have low-light or darkvision in 4th Ed.?).
And the villagers won't leave with a bunch of Orcs directly in front of the village. Problem solved. :)

Oh, if I am totally wrong:
Any villager that leaves has to leave food, bandages etc behind. I'll personally search every one of them at the gate before they run away. :devil:
 

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