[OOC] WD's Against the Orcs

WD: I understand what your saying now. You meant the door to the hall was on the other side. I was looking at the map thinking I was supposed to figure out how to get to the fight from the hole in the eastern wall. Once again I have edited my post.

I feel bad for the farmers.
 
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I will wait for Padreigh's post, because his character is badly hurt and I already NPCed him in round 1. His action in round 2 could mean life or death for Argivion.

@Padreigh: Don't forget that teleport needs a line of sight.
 

@WD: I'm trying to figure out which would be easier - jumping over the wall or climbing over it. It's virtually impossible for Nerve to actually clear a 6 ft with a running horizontal jump (DC 30 - need to roll a 19), but I'm wondering if the DC would be lower since he can reach the top to sort of vault over. Do you think you could tell me what DCs you would use for a running horizontal jump over the wall and for climbing over it? Or at least which would be easier? If you don't want to give me straight numbers, that's fine, I respect that ;)
 
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Okay, I am still trying to figure out what happened...

I was first in the order of initiative, but delayed to give the ogre a chance to hit me (which he of course did)??? Was there a reason for that?
 

I assumed the reason for the delay was because we did not know they were there till the gate was busted and from that point on the ogre starts the round because every one else started moving after him.
 

Since we did not take an extended rest some of us have an extra action point because of the skill challenge correct? Also would William still have his 3 temporary hit points? Not that it matters really just wondering.
 


So delaying in a round changes the order of initiative for the rest of the encounter? :-S

That is correct. When you ready an action it also switches your turn in initiative. When another creature triggers your readied action your turn is moved to just after theirs.
 


DMG p 288

Coming Back into the Initiative Order: After any other combatant has completed a turn, you can step back into the initiative order. Perform your actions as desired and adjust your initiative to your new position in the order.
Problem:

Nerve got a suprise round before the enemies.
But the enemies surprised the rest of you.

So I could have Argivion in round 1 on 27. Doing nothing, because he didn't perceived the enemy, and his first action would be after all enemies at the start of round 2...

Or as I did, delay untill something happened (oger opened a line of sight by smashing the gate) and let Argivion take out most of the orcs and hurt wolf and oger.

The only thing I could do, would be to allow you a move action (not part of your posted tactics before the WE) in round 1 and rewrite the rounds... :erm:
 

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