[OOC] WD's Against the Orcs

Teleportation is a Line of Sight power.

DMG p 273

Line of Sight: The first question is what you can see in an encounter area—that is, what is in your line of sight. To determine whether you can see a target, pick a corner of your space and trace an imaginary line from that corner to any part of the target’s space. You can see the target if at least one line doesn’t pass through or touch an object or an effect—such as a wall, a thick curtain, or a cloud of fog—that blocks your vision. Even if you can see a target, objects and effects can still partially block your view. If you can see a target but at least one line passes through an obstruction, the target has cover or concealment (page 280). You can see a gnoll archer crouching behind a rock wall, but the wall makes him more difficult to hit, because the wall gives him cover. You can see a goblin standing at the edge of a fog cloud, but the fog makes him a shadowy figure, giving him concealment.
Should be between M6 and Q 16

... or into the smithy.
 
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renau1g (Mordok) is back on ENworld. I will wait for him, too.

@LS
@WD: I'm trying to figure out which would be easier - jumping over the wall or climbing over it. It's virtually impossible for Nerve to actually clear a 6 ft with a running horizontal jump (DC 30 - need to roll a 19), but I'm wondering if the DC would be lower since he can reach the top to sort of vault over. Do you think you could tell me what DCs you would use for a running horizontal jump over the wall and for climbing over it? Or at least which would be easier? If you don't want to give me straight numbers, that's fine, I respect that
Your described action is still a climb check. The difficulty is 15. I'm just houseruling, that you don't succeed if you roll a 1.
 

Hint: This is a B'n'B game. No problem with you talking about tactics in this thread.

@all: This is the second (third including skill challenge) without an extended rest. You gain an Action Point and cannot use more than one per encounter...

Related answer
@Niehaus:
From PHB p 293
Last until You Rest: Your temporary hit points last
until they’re reduced to 0 by damage or until you
take a rest.
You all took a short rest after the battle. I'm ruling you cannot choose to take no short rest while nothing happens. That would be to abusable.
 

@LS
Your described action is still a climb check. The difficulty is 15. I'm just houseruling, that you don't succeed if you roll a 1.
Yeah, I know I described it as climbing, and that's what I intended.

I was wondering for my next turn. 15 is what I was thinking too, so that's good. Jumping would be more difficult, right?

Edit: Also, do those of us who spend our first action point have another one now? Or will that be after this encounter?
 
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Yeah, I know I described it as climbing, and that's what I intended.

I was wondering for my next turn. 15 is what I was thinking too, so that's good. Jumping would be more difficult, right?

Edit: Also, do those of us who spend our first action point have another one now? Or will that be after this encounter?
I thinl skill challenges count as encounter. You should have a new one.
 


Yikes! That could have been a bad situation, but I think I did ok ... I'm pretty sure both of my attacks hit, and I'm hoping I did enough to take the wolf down. Wasn't as bad as being a wizard with an ogre in my face ;)
 


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