[OOC] WD's Against the Orcs


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I think you're right, I believe they got rid of the penalties because it forced ranged characters to take a feat (Precise Shot) or else be terribly ineffective.
 


So, if I fired , let's say, an Acid Arrow or Icy Ray at the ogre it would be at my usual +9 plus an additional +2 from Paranthraxus and the ogre is at -2 to all defences? Or is the -2 to defences mentioned on the "conditions" tab the +2?
 
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Just a heads up I will be heading out of town tomarrow morning for the weekend and won't be able to post. I will try to get all my post as up to date as possible before I leave after that feel free to NPC William while I'm gone if needed.
 



I've posted my action. The berserker seems pretty under control - immobilized with both defenders, the warlord, and the wizard to hammer on him. I'd be surprised if you guys didn't have him dead by the time it's my turn again :p I figured it was a bad idea to let the last orc get away when you all could take care of the berserker, so I gave my bow a test run.

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@WD: Just checking the math on Nervir's hp. At the beginning of round 2 he still had 42 hp. Then:
- hit by wolf for 6 = 36 hp.
- druge hit twice for 10 = 26 hp.
- hit by ogre for 10 = 16 hp.
- healed by William for 8 = 24 hp.
- healed by Para for [surge +2 = 13] = 37 hp.

Did I miss anything? You have him down as having 24 hp, did you forget to add the inspiring word maybe?
 

The healing from Para costs you one of your surges, and is not automatic (you can choose not to spend the surge). You can use it. If you do, make a small note in your action post.

Or is everyone ok with me spending your surges when Para heals?
 

For myself, unless I only have 1 or 2 surges left, I'm okay with just spending surges when they're given. I can make a note in my post if you'd like, though.
 

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