OotS #469


log in or register to remove this ad

Doug McCrae said:
Apart from the fictitious Dashing Swordsman PrC I believe OotS is core rules only.

I don't think so. There's constant mention of at least some WOTC PrCs. Apparently there is a Samurai class, Miko just didn't take it. ;)

In belkar's case, I could see a case been made for Dual Strike though (he hits with both daggers after his halfling jumping rage attack).
 

Doug McCrae said:
Apart from the fictitious Dashing Swordsman PrC I believe OotS is core rules only.

And the bad guys were going through numerous sources to find skeletal undead for the fake Xykons trick.
 

WD40 said:
Which brings me to my niggle....

So far if a character or player 'forgets' he has a feature, it simply doesn't happen.. Unless it is pointed out.. in which case, it is applied retroactively...

See: V's Familiar, the groups mounts and Durkon Vs. the goblins (He'd be a decent fighter if he had a head for numbers).

I hope something bigger comes of Belkar's sudden evasiveness/immunity.

See the first strip Panel 2. http://www.giantitp.com/comics/oots0001.html

The goblin bounces before Durkon knows he is sturdy.
 

iwatt said:
I don't think so. There's constant mention of at least some WOTC PrCs. Apparently there is a Samurai class, Miko just didn't take it. ;)

In belkar's case, I could see a case been made for Dual Strike though (he hits with both daggers after his halfling jumping rage attack).
For an indication of Belkar's abilities see The Order of the Stick Boardgame.

In this game Belkar's "shticks" (game abilities) include Leap Attack (or something to that effect), Twin Daggers of Doom and Halfling Rage. While not directly analogous to D&D rules, these abilities indicate to me that Belkar definitely has at least one level of Barbarian and the non-core feats of Leap Attack and Dual Strike (or whatever the one is that lets you strike with two weapons when charging).
 



Ilium said:
Wow. Good answers everybody, especially Quartz! Really brings home the fact that at medium to high level, your base damage can be completely swamped by your modifiers.

Yup... A while back I was playing in a campaign in which the character were meant to be powergamed to the hilt.

I eventually had a goblin Fighter/Rogue/Swashbuckler/Invisible Blade who was dealing, I believe, 1d3+13 points of damage with a pair of magical daggers... More when he sneak attacked. There was one bright shining moment, when I nailed a giant with a critical sneak attack for 52 points of damage... And the DM rolled a natural 1 for the massive damage save. :D
 

Pets & Sidekicks

Remove ads

Top