Jeff Wilder
First Post
Okay, we're starting a shake-down test of 4E this weekend. Ironically, it's me and another anti-4E guy that have pushed for this to happen, because we want to be certain that our dislike is grounded in reality, not neo-gronardism. We've both played 4E before, but for a short time and with a craptacular DM. This time will be a real test.
I honestly don't hate much about 4E, but what I do hate I hate with the fire of a million suns. Diagonal movement, for instance. Seriously, people that can figure out the dsitinctions between line-of-sight, line-of-effect, cover, and superior cover are, what, just too stupid to figure out 1-2-1 movement? Schroedinger's wounding, for another. The lack of long term injury.
I know a lot of anti-4E folks hate powers, for instance, but (aside from the sheer obvious money-making aspect to their introduction), I just think of them as class features in "menu selection" form, and they don't bother me.
Anyway, from memory, here's what I built:
Razorclaw shifter ranger (archer) 1
Str 13, Con 14, Dex 18, Int 10, Wis 16, Cha 8
Feat: Wild Senses
Skills: Perception, Stealth, Acrobatics, Athletics, Nature
Powers: (At Will) Twin Strike; Nimble Strike; (Encounter) Forgotten the name, shift 1+Wis squares before or after attack; (Daily) Hunter's Bear Trap
Does this look fun and playable, both from an individual and group perspective? (Other PCs are a halfling rogue, a gnome bard, a warlock (probably tiefling), and a controller (details unknown).) I'm allowed to use all official sources, BTW.
I honestly don't hate much about 4E, but what I do hate I hate with the fire of a million suns. Diagonal movement, for instance. Seriously, people that can figure out the dsitinctions between line-of-sight, line-of-effect, cover, and superior cover are, what, just too stupid to figure out 1-2-1 movement? Schroedinger's wounding, for another. The lack of long term injury.
I know a lot of anti-4E folks hate powers, for instance, but (aside from the sheer obvious money-making aspect to their introduction), I just think of them as class features in "menu selection" form, and they don't bother me.
Anyway, from memory, here's what I built:
Razorclaw shifter ranger (archer) 1
Str 13, Con 14, Dex 18, Int 10, Wis 16, Cha 8
Feat: Wild Senses
Skills: Perception, Stealth, Acrobatics, Athletics, Nature
Powers: (At Will) Twin Strike; Nimble Strike; (Encounter) Forgotten the name, shift 1+Wis squares before or after attack; (Daily) Hunter's Bear Trap
Does this look fun and playable, both from an individual and group perspective? (Other PCs are a halfling rogue, a gnome bard, a warlock (probably tiefling), and a controller (details unknown).) I'm allowed to use all official sources, BTW.