I think I have to agree with the people who are enjoying the comic for what it is, and waiting to be surprised. I'm not saying that those of you who are dissapointed aren't allowed to be, but I can't see the perspective on it.
I agree with the Miko is self-righteous/needed comeuppance camp.
I was thrilled with Roy's turnaround from chauvanistic skirt chaser to saying what he felt was right regardless of the target's gender - based more upon their attitude and treatment.
I agree, even at their best, the OotS makes poor choices. But that's the "Wet Cardboard for Brains" effect inherent in many a PC.
And if there's one thing that needs a good parody, it's DM Fiats, Railroading, and what not. Not because it hasn't been done before in gaming comics, but to remind us what it is, so we can laugh at the bad DMs and walk away rather than suffering.
On the other hand, folks have brought up that the OotS knows the rules of their world and uses them competently. I disagree - look at Durkon, plodding through a combat, and then only remembering after the fact that he was good against goblins - and getting his bonuses in retroactively. I think it'll be a hoot, if two strips down the line Belkar wakes up and says, "Hey, that's a FORT save!" and suddenly deus ex machina works in their favor.
Mr. Burlew posted a combat sequence as he saw it in his mind. Who cares. I'm not looking for exacting detail, and found it just another aspect of him catering to the crowds call for more, rather than a justification. Because in the end, he doesn't need to justify anything to us. If you don't like his comic, then you walk. If you do, you keep reading.
The end result is Mr. Burlew is pointing out so many of the negatives of the game through hysterical, sarcastic characters in a funny way to me. I find it a DMs tool actually - reminds me of the things I shouldn't do. Not by chastising, but by making me laugh at the people who ruin the game for themselves.
Oh, and just to tweek some people, it is, in fact, the DM's job to Cheat, often, and well, to maintain a good story. The rules are a framework, but behind the screen, DMs should work an alchemy to make the game and the story fun, exhilarating, and heroic for the players. If that means cheating, for or against the PCs, to give the story the edge and make the PCs the center of that story in which they are the focus of their choices and destiny, then so be it.
Huzzah to the OotS, in the end, they shall prevail (preferably not on hex map squares, though).