MerakSpielman said:I seem to remember Shieldbreaker not being able to harm animals...
Heck, a 1st level peasent can defeat the wielder of Shieldbreaker, if he puts down his club first.
The gimmick in the book was a very few people knew the specific strengths and weaknesses of the Swords.
This idea would be most effective in a D&D setting if NONE of your players had read the books. Don't tell them about the books, except maybe mention that you stole this idea somewhere. They can discover the powers (and vulneribilities) of the Swords on their own.
Also, in the books, the Swords have a habit (magical? who knows)of changing owners regularly. You don't want each party member to be waltzing around with a Sword all the time.
You can steal adventure ideas from the books. A man with Wayfinder is hiring people to loot the main vault of X temple/bank... The party is hired to deliver Stonecutter to a noble who needs it to dig out a bandit lair... Farslayer has been wreaking havok among feuding families, but suddenly vanished from the scene.... A new gambler is always winning and the casino wants to know why (Coinspinner)... They must use Sightblinder to infiltrate the camp of a warlord with the MindSword to rescue a princess.... etc....
But they should rarely be able to keep a Sword beyond the adventure they need it for.
I'm pretty sure no one in my group has read the books and have been toying with the idea of introducing some of the swords.
The problem is something like that can take over the campaign and I'm not sure I want to go there.