Geron Raveneye said:
Heh...sure, I could. Don't think it'd bring any enlightenment to you, judging from that quote up there. I actually don't care who states that system and setting should not be confused...I'm talking neither. I'm talking a game. A game as a unique blending of rules and background.
OK, rather than saying you are talking about
neither system nor setting, do you mean to say you're talking about
both. What are "rules and background" if not synonymous terms for "system and setting"?
A game whose flair and feel are derivd by that mix of rules and background. It's fine if you prefer to separate both, and argue that one set of rules is easily exchangeable with another without problems...which it certainly can be, no argument there. You still are creating a different game with that process.
True, as has been estabilished earlier in this thread, a d20 Shadowrun would be different from what people are used to. Of course, a d20 SR would be targeted at those who
aren't used to it.
It would take the the SR setting--its background, its major locales and personalities, and the major themes, challenges and objectives--and apply the conventions of the d20 system. Character generation and combat
would play out differently than in the FASA/FanPro systems, and if character generation and combat represents the sum total of what SR amounts to for some players, then I guess I can see where they think that selling Shadowrun under the d20 banner is an oxymoron of sorts--as would playing any setting under anything other than its original system.
Or would you rather discuss my subjective opinions of how for example, going from SR's d6 mechanic to any variant of the d20 mechanic will change the feel of the game? That'd be like arguing with somebody who doesn't like the taste of shrimps why he doesn't like the taste of shrimps. Quite useless in all regards.
Sure, which is why subjective opinions don't merit consideration. I mean, if your attitude towards the premise of d20 SR is "what's the point?", then I kinda have to figure you realize that the point (or lack thereof) has to do with offering SR to an untapped venue of gamers, not to you personally. If you believe it would fail to appeal to a significant number of gamers, then by all means explain why. But if you believe it might sell a thousand or two copies, well, there's the point.
Jürgen Hubert said:
OK, let's take a look at it. First of all, Shadowrun has a completely different concept of "game balance". At character creation, you split your priorities five ways between Attributes (raw talent), Skills, Resources (equipment, money, cyberware), Race, and Magical Abilities (if any). In d20, the prime factor of game balance is the "character level". And this is where things start to get problematic.....Then there is Resources....And that's only cyberware. Are you going to charge someone effective character levels because he has some very neat vehicles....Magic in SR has quite a few differences from "standard" d20 as well....
This is not problematic once you realize that you don't do a system conversion to try to replicate the original system with painful exactitude. Silly to try, silly to think you need to. Capture the nuances of the setting, yes, but the nuances of the mechanics, no.
The SR setting does not necessitate a single method of character generation or one particular approach to allocating monetary resources or one way of determining initiative. And indeed, d20 likely handles some of those things in a way that some gamers may find more appealing. The comments about money, with characters able to amass wealth to such a degree that there's little incentive for any sane character to continue shadowrunning after one big score, is a pretty good example.
Trying to capture all this with d20 would again require a major re-work of the d20 rules. In summary, I repeat my position: Yes it is possible to do Shadowrun in d20. But to capture the mood of Shadowrun properly, you would have to create so many new rules that it would be like effectively learning a new system, negating the advantage of using d20 in the first place.
To get you to buy a copy, that is probably the case. But again, it's important to engrain into the ol' noggin here that d20 Shadowrun isn't for people who are already perfectly content with the extant system. I dunno, maybe that's where our big disconnect is.
And I think the D&D-Shadowrun comparison is silly. Yes, you have magic and fantasy races in Shadowrun, and you occasionally break into buildings to loot them. But that's about it. I've played both Shadowrun and D&D extensively, and the mood in those campaigns couldn't be more different.
And I find it be a little obtuse to deny that Shadowrun borrows a lot from D&D--especially if you're trying to support that position by referencing a difference as elusive and inconsistent as "mood". Mood can be radically different between two D&D campaigns. OTOH, some GM's SR campaign might have a very similar mood to his D&D campaign, with vault-robbing, artificat-plundering, and body-looting a plenty. To each their own.