Patryn of Elvenshae
First Post
Hear, hear, for Felon!
Felon said:OK, rather than saying you are talking about neither system nor setting, do you mean to say you're talking about both. What are "rules and background" if not synonymous terms for "system and setting"?
True, as has been estabilished earlier in this thread, a d20 Shadowrun would be different from what people are used to. Of course, a d20 SR would be targeted at those who aren't used to it.
It would take the the SR setting--its major locales and personalities, the major themes behind adventuring, the challenges and objectives--and apply the conventions of the d20 system. Character generation and combat would play out differently than in the FASA/FanPro systems, and if character generation and combat represents the sum total of what SR amounts to for some players, then I guess I can see where they think that selling Shadowrun under the d20 banner is an oxymoron of sorts--as would playing pretty much any setting under anything other than its original system.
Sure, which is why subjective opinions don't merit consideration. I mean, if your attitude towards the premise of d20 SR is "what's the point?", then I kind of have to figure you realize that the point (or lack thereof) has to do with offering SR to an untapped venue of gamers, not to you personally. If you believe it would fail to appeal to a significant number of gamers, then by all means explain why. But if you believe it might sell a thousand or two copies, well, there's the point.
Thanee said:Also, ripping the background from the system and putting in the d20 mechanics and a new system based around that would probably result in a rather sterile game. The SR mechanics are (almost) as much part of the game as the background.
It's one big whole, not two seperate parts, but a d20ified version would just be two different parts glued together. At least I would see it like that.
It's similar to a game like Deadlands d20. There was really absolutely no point in doing Deadlands d20 (except hoping for money from the d20 crowd, that is - a good enough reason, of course).
Felon said:But if you judge all setting conversions by the poorest examples, then obviously your opinion's ultimately going to be negative.
Yeah, I DO run guys through proper matrix interactions, but I tend to have to intersperse other people's legwork phase to avoid the group getting bored.cignus_pfaccari said:Yep.
When we played, the GM and decker player* eventually just used opposed rolls to get most of the decking done.
Believe it or not, I don't think the MIJI rules are actually all that complex - the write up is bad is all. Fundamentally, it's "roll electronics warfare skill, oppose with (something), fill in condition monitor". If there was a table that told you the appropriate somethings, it'd be a breeze.Also, the GM and rigger player signed an "anti-MIJI" accord, as they came to the conclusion that the EW rules were just plain too much to bother with.
Geron Raveneye said:Well, no, of course it's not just character creation and combat...SR is as complex or as simple as any other RPG. The difference lies in how the resolution system shapes the outcome of any attempt to beat a challenge, and how the expectations of the players are for the success of their characters based on their experience with that resolution system. Among other things. The way the rules represent in-game reality and events will shape the players' expectations and perceptions of that reality and those events. And, in my opinion, that's part of what makes a game's special flavour, and it depends on the interaction of system and setting...rules and background.![]()
The most problems we have with keeping a grip on them stem from us not playing more than once or twice a month, if that.
I play in chat rooms online, so it wasn't horrible running a deckers run in IM, while the main group did other things.Saeviomagy said:Yeah, I DO run guys through proper matrix interactions, but I tend to have to intersperse other people's legwork phase to avoid the group getting bored.
And I end up ditching most of the matrix rules anyway for something more free-flowing. They end up very similar to the rules for real-world combat...
The reason I joined the tangent discussion was mostly because folks seem to think SRd20 should replace SR3. But, the thing is, SR4 is coming. The system is changing.Jürgen Hubert said:Once you try to apply d20 to Shadowrun, they are no longer well-polished rules. Since you have to rewrite a lot of the d20 rules to properly capture the mood, you essentially end up with an untested system. And those are rarely well-polished.
The "standard" Shadowrun rules have existed for 16 years in one incarnation or another, so it would be easier to build on those than to rebuild d20 from scratch if you want to end up with something well-polished...
Vocenoctum said:But really, totally changing Deckers ruins what Deckers were. Blending them into the rest of the world just loses their distinctiveness IMO. .
Felon said:...then I kinda have to figure you realize that the point (or lack thereof) has to do with offering SR to an untapped venue of gamers, not to you personally. If you believe it would fail to appeal to a significant number of gamers, then by all means explain why.
Felon said:Please elaborate. What specific mechanics can't be replaced with other mechanics without rendering the game as a whole moot?
You could be right. It'd be a matter of how much quality went into the project. Like anything else.
But if you judge all setting conversions by the poorest examples, then obviously your opinion's ultimately going to be negative.