Jürgen Hubert
First Post
ruleslawyer said:By the same token, why do SR characters go on runs for money if they're then going to blow all that money on cyberware and magical components to use on the next run?
Well, not all of that money goes for cyberware - it also goes for cost of living (and the PCs in my campaign do love to party), bribing and maintaining contacts, getting specialized equipment that is only useful for a certain type of mission, and getting smuggled out of town if they have enemies hot on their trail. Really, this part of the resource management is one of the most fun aspects of the game, and simply hand-waving it away by charging experience points for gear and cyberware would cheapen it.
Or, where does a character get off starting with 1m nuyen in stuff and then actually NEEDING to go on runs?
Well, we don't usually allow such characters, either - but if I would allow them, I'd usually demand some convincing background story (the character escaped from some corp with some really hot cyberware - which he can't sell for as much money, since then it would loose dramatically in price...).