Desdichado
Hero
I find that after many years, my eye is wandering away from European medieval fantasy and looking for something more exotic. What are some other types of secondary world fantasy types of games that you've run in the past, or have a hankering to run in the future?
I'm familiar with several published settings for fiction or gaming that do this: vaguely Asian settings like Rokugan or Kara-Tur, vaguely African settings like Imaro's setting or Nyambe, vaguely Pre-columbian meso-American (Maztica), Arabian Nights, (Al Qadim), etc. etc.
More interested in either 1) personal examples of stuff you'd done that I can't just google or wiki up, and 2) ideas for how to make my setting have the type of feel that I want for it.
For a long time, I've called my setting an equal parts mixture of Edgar Rice Burroughs' Barsoom, H. P. Lovecraft, Sergio Leone and Charles Dickens, with game set-ups and adventures that feel like recycled Robert Ludlum plots. As my setting has evolved, I've minimized some of the urban dystopia and the alien-world natures of it, and I'd now describe it as a hybrid of the Hyborian Age, Sergio Leone, Rafael Sabatini, Pirates of the Caribbean, Clan of the Cave Bear, and The Mummy.
If that sounds incoherent; well, that's what I'm concerned about as well. It's a little tricky to mix cowboys and indians, pirates, sabertooths, Arabian Nights, and ancient horrors slumbering in nameless cities under the shifting sands. But, I can't think of anything I want to take out either.
I'm familiar with several published settings for fiction or gaming that do this: vaguely Asian settings like Rokugan or Kara-Tur, vaguely African settings like Imaro's setting or Nyambe, vaguely Pre-columbian meso-American (Maztica), Arabian Nights, (Al Qadim), etc. etc.
More interested in either 1) personal examples of stuff you'd done that I can't just google or wiki up, and 2) ideas for how to make my setting have the type of feel that I want for it.
For a long time, I've called my setting an equal parts mixture of Edgar Rice Burroughs' Barsoom, H. P. Lovecraft, Sergio Leone and Charles Dickens, with game set-ups and adventures that feel like recycled Robert Ludlum plots. As my setting has evolved, I've minimized some of the urban dystopia and the alien-world natures of it, and I'd now describe it as a hybrid of the Hyborian Age, Sergio Leone, Rafael Sabatini, Pirates of the Caribbean, Clan of the Cave Bear, and The Mummy.
If that sounds incoherent; well, that's what I'm concerned about as well. It's a little tricky to mix cowboys and indians, pirates, sabertooths, Arabian Nights, and ancient horrors slumbering in nameless cities under the shifting sands. But, I can't think of anything I want to take out either.