JoeGKushner
First Post
Mentioned that one specifically in my first post too.
Didn't know if you'd read all four books because there is a change/shift in tome between the first two books and the last two.
Mentioned that one specifically in my first post too.
Like... further down in the thread you quoted?
I haven't actually. I read the first reprinted one, and turned aside for some other stuff.Didn't know if you'd read all four books because there is a change/shift in tome between the first two books and the last two.
Err... OK. But I specifically asked about the combination of those setting elements.No. That's still just what is in the setting. Those same elements could be campy comedy, grim and gritty, action adventure, political (yes, you can do politics with those!)... there's a whole lot more to the feel of a thing than just the names of some of the setting elements.
One of these days, if I can convince my players to play along, I want to run a campaign based off of the premise, "It's yesterday's world of tomorrow today!" It would be a near future game, and be rooted in what people 60 years ago thought the world would be like 60 years from then.
Err... OK. But I specifically asked about the combination of those setting elements.
Maybe not necessarily specifically; I gave it as an example. You're trying to draw this in another direction and have a different discussion about it.
Alternate futures can be even better...
One of these days, if I can convince my players to play along, I want to run a campaign based off of the premise, "It's yesterday's world of tomorrow today!" It would be a near future game, and be rooted in what people 60 years ago thought the world would be like 60 years from then.
.
A tidbit that might be useful to you (or anyone) if you ever run such a game - there's a name for that style: "retro-future".
And you can check out Retropolis for great artwork along that line.