Other tools for PbP games?

I am here of my own accord becuase i was not summoned. I think that for the dice rolling, if they could be compacted or hidden that would be REALLY nice, for example this post, where I rolled five saves, would take a massive amount of space with the dice the way they are. Just sayin', I know it would be hard to do, or harder, but it would be nice.
 

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I am here of my own accord becuase i was not summoned. I think that for the dice rolling, if they could be compacted or hidden that would be REALLY nice, for example this post, where I rolled five saves, would take a massive amount of space with the dice the way they are. Just sayin', I know it would be hard to do, or harder, but it would be nice.

Someone failed their Perception check! :)
 

My 2 coppers:

Dice Rollers: Great thing to have them. I would just love to have them to be able to hide them under a SBLOCK and now I'll be interested to use it. It will be a bit annoying to have to roll after posting, as I have a tendency, both as a master and a DM to write my post, reflecting the result of the post. That would mean I will need to Post => Roll => Edit Post. But at least, the way it is, it prevent any cheat, exept form mod who can delete post ;)

Alias: I love the idea.

Battelmat: Good: Ditzie is better! After virtualbattlemat goes down for an Xth time, I tried ditzie. A bit less friendly to upload image, but just as easy to move things around, and you can create Mouse over information!!!! Also, it keep each image on different link, so it is easier to do retcon when needed.

Character Sheet: A .dnd4e file is just a big XML. Pretty easy to get information out of it, a bit less to get the math out of it. I have been thinking to create an extractor application. If I ever decide to kick my @$$ into doing it, I'll warn you and see how it could be incorporated to teh forum if you are interested.
 

My 2 coppers:

Dice Rollers: Great thing to have them. I would just love to have them to be able to hide them under a SBLOCK and now I'll be interested to use it. It will be a bit annoying to have to roll after posting, as I have a tendency, both as a master and a DM to write my post, reflecting the result of the post. That would mean I will need to Post => Roll => Edit Post. But at least, the way it is, it prevent any cheat, exept form mod who can delete post ;)

Yes. It has be that way to prevent cheating.

As for the SBLOCK - as with Gandalf, above, read any one of the many threads about the Dice Roller, or the Dice Roller announcement in the news, or my sig, or the text on the Dice Roller interface itself for your answer. I ain't typing it out no more! :D
 
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But at least, the way it is, it prevent any cheat, exept form mod who can delete post ;)

Interestingly, I just tested this - even when I physically remove the post from the database, the roll still shows in my Dice Rolls tab on my profile.

I could still delete and recreate a post until my d20 roll came up the way I liked it... but in my Dice Rolls tab you'd see a d20=3, d20=7, d20=1, d20=18 sequence.

You couldn't prove that the 3, 7, and 1 were rolls for that task, unless you enforced clear entries in the Description field, but it's better than no trail at all.

-Hyp.
 

Interestingly, I just tested this - even when I physically remove the post from the database, the roll still shows in my Dice Rolls tab on my profile.

I could still delete and recreate a post until my d20 roll came up the way I liked it... but in my Dice Rolls tab you'd see a d20=3, d20=7, d20=1, d20=18 sequence.

You couldn't prove that the 3, 7, and 1 were rolls for that task, unless you enforced clear entries in the Description field, but it's better than no trail at all.

-Hyp.

And that's with mod powers. Everyone else can't delete posts. It's unbeatable! :D
 

Ideas for a PBP battlemap:

Map initialization/creation:
* Each thread can have one map image (background) associated with it, specified by the thread creator at the time of thread creation or shortly thereafter (like similar to how polls work now)
* The map has a grid of configurable size (ideally the grid can be offset to match any existing grid that might be on the background image) (also specified by the thread creator at the time of map creation)
* Multiple small images (tokens) can be placed on the grid. New tokens should be allowed to be added at any time and old tokens can be deleted. Tokens can have variable visibility (GM only or all players... if you want to get really advanced the GM should be able to specify individual players that can see the token)

Moving tokens:
* When replying to a thread that contains a map image the poster should be given the option of modifying the map.
* The poster should be able to indicate a token and an ending position. Ideally this should be done with a drag/drop, but it could also be done a variety of ways, including specifying the X,Y coordinates of the end position.
* The poster can move multiple tokens, if desired.
* The final post would include an image of the map and some indication of the original position of each moved token (the path that the token moved) - note that each post with a map would show a history of the map and each move that was taken. The last post in a thread that has a map would show the current map.

Nice to have, but not essential features:
* Each instance of the map can be scrollable and zoomable by the viewer
* When moving a token, add the ability to put in waypoints in the path
* Each poster alias has an associated token image (not necessarily the same as the avatar) that the GM can place on a map
* Tokens would show some information on mouse-over - information is completely configurable, leaving the posters free to put whatever info they want in it. Ideally this info would be saved on a post-by-post basis the same as the token positions.
* Assign permissions to tokens so users could only move tokens they owned
* "Active" maps would be shown on the campaign page, and a poster clicking on the map would be taken to the thread the map goes with.
* GM could edit or undo moves of other posters
* Fog of war (areas of the map that the GM could see, but are obscured from player view)
* Ability to draw random shapes/lines on the map
 
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Heh. That does sound very cool - but it sounds like an actual software application rather than web page. I'll be honest, I don't think that's even close to the sort of thing we'll be able to do.

I'll think some more on it, but I'm at - like - 2% of that. :)
 


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