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D&D 5E Out of the Abyss IC


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Shuushar blinked thrice slowly at Kago. "No. I knew not." The kuo-toa ambled within the interior of the compass rose etched on the floor, looking here and there. "Grazilaxx said he wanted one for his city. And here one is. I wonder, does he know it exists?" Shuushar mused. The rune to the right of the door glowed brilliant red just then. Jimjar quickly hustled outside the rose, and Turvey was hot on his heels. Eyeing the glowing rune, Shuushar offered, "It would seem your magicks have made the insignia unstable. You must be very powerful." The kuo-toa looked around the small room, eyeing first Solace, then Brinn.


OOC: Insight check to determine whether Raza or Kago thinks Shuushar is lying, if you like [MENTION=40413]GlassEye[/MENTION], [MENTION=23298]industrygothica[/MENTION]...or anyone, really. Or you could simply chose how to respond and rp accordingly. Your choice. I will, however, take an Investigation check from Raza re: the teleportation circle.
 

Raza Thulcandra


Raza 'hmm'd' to herself, though whether it was a response to Kago or Shuushar wasn't certain. She knelt and peered closely at the lines of the circle, poking at it with her fingernail, her attention focused and only glancing up when the rune flashed red. She took a deep breath, drew her knife, and cut her palm so that a drop of blood dripped onto the circle. With a groan she pushed herself to her feet. Raza walked widdershins around the circle three times before she sighed and looked over at Shuushar.

"Neither powerful nor wise in the ways of these magics. It is beyond my ken." The frustration in Raza's voice was evident; clearly she had hung more hope upon the circle than one would have expected.

[sblock=OOC]Insight: 1D20+4 = [11]+4 = 15
Investigation: 1D20 = [1] = 1[/sblock]
[sblock=Raza, in brief]
[size=+1]Raza Thulcandra[/size], halfling Druid 3
Initiative: +2; Inspiration: No
AC: 13, Current: 13; HP: 24/24; Speed: 25 ft

Str 8 (-1), Dex 15 (+2) , Con 14 (+2), Int 11 (+0), Wis 15 (+2), Cha 12 (+1)

Conditions:
Saves: Intelligence +2, Wisdom +4
Skills: Insight +4, Perception +4, Religion +2, Stealth +4
Senses: passive Perception 14

In Hand: flame
Spells Prepared: (5) (Grimoire)
  • 2nd level: 1/2; Darkvision, Flame Blade*, Spider Climb (circle), Spike Growth (circle)
  • 1st level: 4/4; Absorb Elements*, Cure Wounds*, Faerie Fire
  • Cantrips: Druidcraft, Mold Earth, Produce Flame
* can be cast at higher level

Special:
Lucky, Brave, Halfling Nimbleness, Naturally Stealthy, Natural Recovery 2/2
Wild Shape 2/2 (1 hour duration)

Stuff:

[/sblock]
 

"Mmm, I don't like the risk of drowning or freezing in that stream, besides it goes South instead of West. Would rather go on foot, though we haven't explored the south-west part of this cavern yet.

If the circle is partially active, that might through any pursuers off the scent, particular if we try to hide any tracks of us leaving?"
 

Solace needed a rest, and she was grateful to her companions for allowing her one. Her shift had been uneventful, and Turvey had been an acceptable companion for it. Neither had spoken, but there had been meaningful eyebrow communication over the two hours.

In the morning (is it morning? It helps her to think so, though she has no evidence of this; not for a long time now), she looks around at the others. She smiles at Kamael, who seems to be wearing the difficulties of this journey better than she is.

She laces her boots, drinks some water, and begins to explore the south end of the cavern.


(assuming Kamael has recast mage armour)
[sblock=Solace 21/21]
[size=+1]Solace[/size], Aasimar Rogue Tanner 3 (Swashbuckler)

Initiative: +5; AC: 15; HP: 21/21 (3d8); Speed: 30 ft; Inspiration: Yes.
In Hand: handcrossbow (loaded). Rapier in scabbard.

Str -1 Dex +2 (save+4) Con +1 Int +1 (save +3) Wis +2 Cha +3
Skills: Acrobatics (expert), Perception, Stealth, Deception, Persuasion (expert), Insight, Thieves' Tools
Racial Abilities: resistance to necrotic and radiant; Light (cantrip); Lesser Restoration (1/long).
Rogue: +2d6 Sneak Attack; bonus action to Hide, Disengage, or Dash; Fancy Footwork (no opportunity attack from someone I've melee attacked that turn).
[/sblock]
 

OOC:
Oh yes, thanks for the reminder! Cast Twin Mage Armour on Kamael & Solace:)


[sblock=status]Kamael hp 17/17
AC 15
Inspiration yes, Tides of Chaos no, Concentrating no
Slots 3/4 2/2
SP: 2/3
HD: 2/3[/sblock]
 


OOC: wild surge: [roll0]


[sblock=status]Kamael hp 17/17
AC 15
Inspiration yes, Tides of Chaos no, Concentrating no
Slots 3/4 2/2
SP: 2/3
HD: 2/3[/sblock]
 


[sblock=Insight DC 12 or better]Shuushar is placid. His nature is to be calm, disinterested. There is nothing in any of his responses so far that is contrary to that nature; all his movements have been their usual slow selves, and the intonation and inflection of his speech have not altered since you first met him in the prison cell. He took no part in any fight, choosing instead to peaceably wait out confrontation. He neither starts argument nor participates in argument. He silently took any punishment administered by the drow. He was neither surprised nor defensive when Raza and Kago challenged his veracity a moment ago. His responses appear to be truthful.[/sblock]

[sblock=Insight DC 11 or lower]Shuushar's fishy. He doesn't say very much, and the little he says is said inordinately slowly. He chooses each word carefully, as if weighing their import and meaning. He admitted to having been in this cavern before, which is interesting since it is at least a seven-day walk from his home city, and very near the drow outpost. His intonation and inflection are dead. Measured. Careful. He is cautious about how he responds to being challenged, choosing to withdraw rather than engage. And he has never once involved himself in the defense of another, nor did he fight the drow captors.[/sblock]

Raza walked the compass rose three times, carefully. She thought portions of the etched line in the floor needed shoring up. And the runes on the wall could be refreshed, but where to get the red pigment? She deemed the teleportation circle broken but repairable. Given perhaps four or five days of foraging and possibly brewing pigment, and re-engraving the ruined portions of the etching, Raza thought there was a chance the circle might function.

Time here in the dark was indeterminate. Solace knew she'd rested and her rest had been undisturbed and long enough for the worst of her injuries to repair. "Morning" was a convenient shorthand for having woken, so morning it was. The water was good; cold, clear, quenching. She set off to the southern reach of the cavern to explore, Turvey at her side. After scrabbling up the 15' earthen berm, Solace scouted a raised rocky outcropping containing a pair of small shallow caves to the west. Finding nothing there other than perhaps a good resting place, she and Turvey peered east across the stream into the mouth of what looked like a narrow tunnel. What lay inside the tunnel, Solace couldn't say, not without more immediate exploration--which required a trek across the ladder or through the stream. She did, however, find that the extreme southern part of the berm dropped down, giving way to an open area where the stream pooled a little before bending in a crook back toward the west. There was no path alongside the stream there, however; anyone following it would have to get in the water.

Shuushar blinked at Brinn. Nodding once to himself, very slowly, the kuo-toa croaked, "The stream meanders, but comes in time to the Dark Lake, a day's walk south of my city. There is a chasm, and teeth, and a drop before it reaches the lake." He paused and added, "It is a shorter route, I think, than the passageways. But more dangerous. Perhaps."


https://docs.google.com/drawings/d/1Dz_SGxDMJm7CAsOQLTmIaFwI2Aq3mdhg7nQYSn0FRPI/edit
NQKgY35.jpg

bm7PQBe.jpg
 
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Into the Woods

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