Raza Thulcandra

Raza-Crab shook the kuo-toan warrior loose from her claw and let the body drop to the ground. Eyestalks twisted around, chitinous legs caressed the ground seeking out the next opponent. Spotting one at her sensory limit, she scuttled forward to join Kago in the attack.
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Claw atk: 1D20+3 = [12]+3 = 15
Claw dmg: 1D6+1 = [3]+1 = 4
GIANT CRAB
Str 13 (+1), Dex 15 (+2), Con 11 (+0)
Hit Points 13, HD 3
Speed 30, Swim 30
Blindsight 30 ft
Claw: +3 1d6+1 B, target grappled (escape DC 11; two claws to grapple)
(gear absorbed)
[/sblock]
[sblock=Raza, in brief]
[size=+1]
Raza Thulcandra[/size], halfling Druid 4
Initiative: +3;
Inspiration: No
AC: 14,
Current: 14;
HP: 31/31;
Speed: 25 ft
Str 8 (-1),
Dex 16 (+3) ,
Con 14 (+2),
Int 11 (+0),
Wis 16 (+3),
Cha 12 (+1)
Conditions: Darkvision
Saves: Intelligence +2, Wisdom +5
Skills: Insight +5, Perception +5, Religion +2, Stealth +5
Senses: passive Perception 15
In Hand:
Spells Prepared: (7)
(Grimoire)
- 2nd level: 2/2; Darkvision, Flame Blade*, Lesser Restoration, Spider Climb (circle), Spike Growth (circle)
- 1st level: 4/4; Absorb Elements*, Cure Wounds*, Faerie Fire, Goodberry
- Cantrips: Druidcraft, Mold Earth, Produce Flame, Guidance
* can be cast at higher level
Spell Attack: +5; Spell save DC 13
Special:
Lucky, Brave, Halfling Nimbleness, Naturally Stealthy, Natural Recovery 2/2
Wild Shape 1/2 (2 hour duration)
Hit Dice 4/4 (1/2 total HD restored at long rest)
Stuff:
Kuo-toa pack, 1/2 ration, 1/2 full waterskin, focus (obsidion)
Driftglobe: light (at will); 1/1 daylight
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