Out with the Old...

Sammael said:
:blink:

And none of the players mind this?

Oh, it pisses me off to no end (I've not had a character die though)...I almost quit last week because of the difficulty of things. 95% of everything we fight is 2+ EL's higher than us. But I stick with it because the players are real life friends of mine I enjoy hanging out with them despite the game.
 

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ph34r said:
95% of everything we fight is 2+ EL's higher than us.
You think that's bad. I'm in a party of three 10th level PCs. We have above-par ability scores (4d6, best three plus a free 18) but, until last session, below par magic items and access to wizard spells. I can't remember the last time we fought something below CR 14. And they're tough CR 14s too, from MM3.

OTOH, we come back whenever we die, minus 2000xp, due to weird campaign specific magic. I've died five times so far.
 
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Have you considered working this into a plot? Create an open-ended prophesy about a group meeting up with a mysterious stranger being the culmination of something. Then when they are need the culmination of the something and he wants to change characters, he becomes the mysterious stranger. Convoluted, but could be fun.
 


My players won't play another system. I eventually had to cancel the game for a month before someone said they would DM. Thus I was able to recharge DM batteries and game again.
 

Doug McCrae said:
You think that's bad. I'm in a party of three 10th level PCs. We have above-par ability scores (4d6, best three plus a free 18) but, until last session, below par magic items and access to wizard spells. I can't remember the last time we fought something below CR 14. And they're tough CR 14s too, from MM3.

OTOH, we come back whenever we die, minus 2000xp, due to weird campaign specific magic. I've died five times so far.

32 point buy. 3 PC's last session. (1 10th, 2 12th). Encounter #1...EL 15. The final fight the BBEG had to make a Fort save...and got a 60. :uhoh:
 

We have had a few characters do stupid things to get themselves killed and my character left town with a group of NPCs because she could no longer work with the party.Most of our group is writing up backup characters to bring in when our character dies.
 

I've got two players like that. One of them made a very detailed story for his first character, and even convinced me to apply a couple special rules to his PC (nothing munchkin - they were actually penalties), to better reflect his background. It was mostly copied from a comic, but hey, none of the other players had heard of it, so who cares? Since it sounded good, I started building a plot around him. Six months later, he got tired of the character, got himself killed in a stupid way, and made a new one. I trashed that plot arc and never built one around either of these players' characters any more.
 

This isn't very common in games I play. However, I think I am the one who gets bored to character that still live, bring another in, and find out it didn't help, and real problem is this another player who constantly whines and goes against any idea of adventure.
(I got so bored of my diplomatic nice-person character at certain point).


He is also a player in one of my campaings, and oh boy, he whines. All the time. About plot, but he won't say what he would rather do. Power level, but weaker is no good, more powerful is no good and there doesn't exist any balance for him either. About his choice of character, but given a change (at any time) to change the character to different want this player just loves to whine what he should have rather done, instead of doing something about it. Ah, and this player also doesn't seem to like challenge, or lack of it, and he doesn't like to roleplay his character either. I don't actually think he likes to play rpg:s, he prefers to dm, but he whines then too. Maybe it's because he prefers 2nd edition AD&D.


There was one player who altered his character personality to become a real jerk. Well, he is not playing with us anymore. He isn't nice person in real life either.

I am guilty of changing my campaing main focus, when I get bored with it, but lack of player interest has lot to do with it too. I also tend to make encounters a bit hard. And there is this thing that some of the players (half of them) haven't bothered learning their characters abilities. Or don't bother to cast spells before the combat (and I am not speaking of surprise ones here).

In another game I played a few years back, it was very common to be left behind in some town or somewhere where rest of party were not. Amazingly it did seem to happen to everyone else except 3 players who dm liked to have as his plot focus (this was same three people whatever the campaing was).

Earlier, it was always hard to bring another character if old one died, since party was so paranoid about "new characters".
 


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