Insert Zug Zug comment.smetzger said:Watch out Hong will show up with some sort of Zug Zug comment.![]()
Insert Zug Zug comment.smetzger said:Watch out Hong will show up with some sort of Zug Zug comment.![]()
Pseudo-1980s, dude!alsih2o said:which of the choices would oyu be interested in seeing a good system/setting for?
Oh, I agree with you absolutely.Korimyr the Rat said:I do not think it is possible to design a smooth-running time travel RPG, even with the assumption that players will be abnormally cooperative and the DM has several layers of contingencies.
nopantsyet said:At ENWorld Boston I played in a game called Septentrionalis, which is a d20 colonial setting. The rules were just an extension of the d20 system we know and love. But the real beauty was in how the rules just felt like they were just there to facilitate the setting. The whole package is what works. It's not just a paste-in to D&D.
Buttercup said:What we don't have is Steampunk or Wild West.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.