JoeGKushner
First Post
Well, in my Scarred Lands campaign, I have the following players:
Rannos:Fighter 1st- Rogue 2nd
Musaco: Monk 2nd
Brenin: Shaman 2nd -Barbarian 1st
Aramil: Barbarian 1st/Sorcerer 1st
Damian: Fighter 2nd
As you can tell they love to multi-class
Well, they are part of a mercenary unit called the Soldiers of Fortune who hail from the Toe Islands and function out of Mithril city. They have the backings of many of the major merchant houses who all like to get a piece of the action, especially since they have some information about the pirate activity in the Toes and certain houses still hold grudges.
Well, the party along with six 2nd level warriors and 1 6th level captain, are going to Mullis. The rogue, Rannos, scouting ahead spots a pack of the Proud, some odd 25 strong. With some urging from an overconfident captain, they decide to attack.
Well, all the warriors were killed, and suffice it to say only two players survived. Part of the problem was that the barbarain, in character mind you, refused to come out of his berserk rage when the group retreated, and that the shaman, traditionally the healer, took bear form and pretty much stayed in melee. Well, another part of the problem was that the monk, Musacco, stayed out of combat for a while trying to tumble around. The lack of an arcane spellcaster was also a little telling as the sorcerer only had defensive spells as part of his character.
Well, it did remind me not to overestimate the party. It also remdined me that while it's good to have powerful encounters ready for the group, that perhaps it's not always wise to overtest their strength. If the party had fought a little better the Proud might've had a route, but as it was, the group wound up rallying about the captain and the proud dragged away the carasses for dinner.
Anyone else ever overestime the strength of the party?
Rannos:Fighter 1st- Rogue 2nd
Musaco: Monk 2nd
Brenin: Shaman 2nd -Barbarian 1st
Aramil: Barbarian 1st/Sorcerer 1st
Damian: Fighter 2nd
As you can tell they love to multi-class
Well, they are part of a mercenary unit called the Soldiers of Fortune who hail from the Toe Islands and function out of Mithril city. They have the backings of many of the major merchant houses who all like to get a piece of the action, especially since they have some information about the pirate activity in the Toes and certain houses still hold grudges.
Well, the party along with six 2nd level warriors and 1 6th level captain, are going to Mullis. The rogue, Rannos, scouting ahead spots a pack of the Proud, some odd 25 strong. With some urging from an overconfident captain, they decide to attack.
Well, all the warriors were killed, and suffice it to say only two players survived. Part of the problem was that the barbarain, in character mind you, refused to come out of his berserk rage when the group retreated, and that the shaman, traditionally the healer, took bear form and pretty much stayed in melee. Well, another part of the problem was that the monk, Musacco, stayed out of combat for a while trying to tumble around. The lack of an arcane spellcaster was also a little telling as the sorcerer only had defensive spells as part of his character.
Well, it did remind me not to overestimate the party. It also remdined me that while it's good to have powerful encounters ready for the group, that perhaps it's not always wise to overtest their strength. If the party had fought a little better the Proud might've had a route, but as it was, the group wound up rallying about the captain and the proud dragged away the carasses for dinner.
Anyone else ever overestime the strength of the party?