Thanee said:
Most spells used ... as in used by that particular wizard.
I neither want to distract the spellcaster nor counterspell. *shrugs*
Ready Action: As soon as some visible spell effect originates within sight, which gives away the attacker's location, I'll cast Faerie Fire/Glitterdust on that position.
Bye
Thanee
Hmm, this is not bad. That reminds me of some Star Trek films: When a Romulan Warbird attacks, it becomes visible. When the attack is over, it camouflages again. Why not the same for
Improved Invisibility? The party still has some difficulties to distract the invisible caster, but when he uses an attack spell (and does so successfully), the group can at least ready an attack when his invisibility is offline for a few moments.
BTW: I found the stats of the wizard and how the combat was going, here is my wiz11:
Str 10, Dex 14, Con 14, Int 20, Wis 12, Cha 8, HP 62, AC 16, human
Feats: Scribe Scroll, Improved Intiative, Silent Spell, Combat Casting, Empower Spell, Maximise Spell, Quicken Spell
Equipment: Bracers of Armor +3, Cloak of Resistance +1, Ring of Protection +1, Wand of
Magic Missiles (CL 9, 20 charges), Wand of
Fireballs (CL 9, 15 charges), Headband of Intellect +2, MW quarterstaff, MW light crossbow +15 bolts, dagger, robe, belt, boots, spell component pouch, scroll case
Potions:
Cure moderate wounds (2d8+3)
Scrolls:
Dispel Magic (CL 5), 2x Empowered
Fireball (CL 10),
Teleport (CL 9),
Disintegrate (CL 11),
Fly (CL 5), Empowered Maximised
Magic Missile (CL 11),
Improved Invisibility (CL 7)
Spells:
Level 0: 2x
Detect Magic, Ray of Frost, Prestidigitation
Level 1:
Shield, Expeditious Retreat, Mage Armor, 2x
Magic Missile, Protection from Good
Level 2:
See Invisibility, Mirror Image, Protection from Arrows, Invisibility, Endurance
Level 3:
Fly, Protection from Fire, 2x
Empowered Magic Missile, Fireball
Level 4:
Silent Haste, 2x
Maximised Magic Missile, Stoneskin
Level 5:
Silent Improved Invisibility, 2x
Quickened Magic Missile
Level 6:
Empowered Maximized Magic Missile
Spells in bold were active before the attack began.
In the surprise round, he cast the emp. max.
Magic Missile (standard action), dealing 37 damage, plus a quickend one (free action) dealing about 18 to 20 damage (I remember that I rolled quite good), plus a maximised one (haste!) with 25 damage. One party wizard received about 80 to 82 damage in round 1, bringing him to negative HP.
The same tactic for round 2, he used his scroll with emp. max. MM, the other two MM as in round 1. When he saw that his attack was going very well (the second party wizard was down), he decided to continue. The druid tried to get to one of the wizards, the halfling dismounted and loaded his crossbow, the assassin tried to get away from the group and drew his bow. The cleric used an area
Dispel Magic, removing
Improved Invisibility by guessing the right area and follows the druid in his move action. The fighter dismounted and drew his bow.
Round 3: The wizard kills the druid and a wounded wizard with his two emp.
Fireballs cast from scrolls and harms the cleric. The halfling fired once on the enemy with a magic bolt and caused some damage, then she moved to the second wizard. The assassin fires at the enemy but caused only minor damage, but he removed two mirror images. The cleric used a
flame strike, but the wizard made his save. The fighter readied to fire at the enemy when he casts again.
Round 4: The wizard cast
disintegrate from his scroll on the halfling to prevent that she helps the party wizard. The fighter shot at the wizard but damage was too low. The halfling died, the wizard cast
improved invisibility again. The assassin decided that this day is a bad day and tried to escape. The cleric cast
invisibility purge, but no success. The ftr/pal/rgr healed the badly wounded cleric a bit with lay on hands.
Round 5: Two
fireballs hit cleric and fighter, killing the cleric.
The rest is easy to imagine.