Merlion
First Post
I dont think the damage die caps are always accurate, since like I said, theres spells that break its rules, but dont seem to cause any balance problems
I also feel its rather incomplete since it gives no suggestions on how it interacts with things like secondary effects, different die types, certain energy types (such as force) and the like (and of course theres no real guidlines at all for non-offensive spells)
And as to the other...I just find the arcane/divine divide of magic in DnD to be redundant, silly and distasteful. I'd rather have magic just be magic and any different forms stem solely from class (and to me the fact that the Druid as a "divine" spellcaster can have a 4th level damage spell thats better than Arcane 4th level damage spells without any real problems is just further proof of this).
Produce Flame is another good example, as a 1st level spell that can potentialy do as much as 20d6+100 points of damage over the course of 20 rounds at 20th level. Its spaced out and all, but it still sort of breaks the cap
And Burning Hands, as a 1st level spell, can do 5d4 damage to everyone in a 15 foot cone...and according to the chart, 1st level spells are supposed to be able to damage multiple enemies (unless the damage is divided amongst them)
I also feel its rather incomplete since it gives no suggestions on how it interacts with things like secondary effects, different die types, certain energy types (such as force) and the like (and of course theres no real guidlines at all for non-offensive spells)
And as to the other...I just find the arcane/divine divide of magic in DnD to be redundant, silly and distasteful. I'd rather have magic just be magic and any different forms stem solely from class (and to me the fact that the Druid as a "divine" spellcaster can have a 4th level damage spell thats better than Arcane 4th level damage spells without any real problems is just further proof of this).
Produce Flame is another good example, as a 1st level spell that can potentialy do as much as 20d6+100 points of damage over the course of 20 rounds at 20th level. Its spaced out and all, but it still sort of breaks the cap
And Burning Hands, as a 1st level spell, can do 5d4 damage to everyone in a 15 foot cone...and according to the chart, 1st level spells are supposed to be able to damage multiple enemies (unless the damage is divided amongst them)