Dark Dragon
Explorer
Pax said:That was one sorry wizard, then, in terms of hp; I've got to agree with Thanee, 66hp at 15th level seems a bit slim. Even with just a singly-Empowered Endurance for his waking hours, that's +3-6 Constitution, an average of +4.5, for +30hp right there. Given an average of 2.5hp after 1st level, no innate constitution modifier (which would be silly, but we'll assume it anyway) ... that comes to 69hp.
Everything I've posted so far (and will post now) about that encounter was off my mind. I can give you details about that hostile wizard at the end of the week when I'm back at home.
Some details about the PCs I just remembered. They're, except for the druid (and the ftr/pal/rgr?), converted AD&D characters. The cleric was a ftr1/clr14 of Tempus with high Str, Dex and Wis, but only Con 10 and Cha 10(?). Don't ask me why he took a quite low Con. The druid had a high Dex, Wis and Cha and also a Con of 10. The player had chosen these stats for pure flavour reasons and she shouldn't be critizised for that IMHO. The first wizard was a drd1/wiz14, high Dex, Int, Wis and Cha (remember, these PCs came from AD&D!), Con 10. The second wizard was a rog4(?)/wiz10, high Int, Dex, Wis but don't know the Con stat now. The first "pure" rogue (a halfling) had a high Dex, Con, and Cha (for flavour reasons), this rogue was disintegrated during the encounter, IIRC. The second rogue (my PC) was an elven rog12/asn3 with the highest Con in the group and high Str and Dex (he was a former galley slave, so he got high physical stats). He was of NE alignment, but the paladin of the group never used Detect Evil on my PC...

Pax said:Given a smarter wizard build (one with a CON modifier of +1 or +2 - the wizard NEEDS those bonus HP more than the fighters do!), a 15th level Wizard should be in the low 80's for hitpoints, on average.
See above.
Pax said:And just to supprot the above: I had a Necromancer/Loremaster, 15th level in fact, under 3.0 rules. Constitution was his second-best attribute, at 16. Endurance, singly-empowered, was on my spell list every day, and was cast first thing. His hitpoints were a bit BELOW average (only 36 from hit dice), but I could generally count on +75 from constitution, for over 100hp each day.
Yep, the wizards in another group have a base Con of 16. But if you play a PC with a "flavour" background, you're not always looking on a high Con.
Pax said:Since "the other wizard" was a Rogue/Wizard multiclass, he should have had MORE hitpoints (rogues average +1hp per level, compared to wizards).
That's right. But you can roll bad for the rogue and good for a wizard. Anyway, I'm quite sure he hadn't high HP.
Pax said:Targetted spells raining down - the smart thing would have been an obscuring mist to conceal the party from the enemy's sight, and buy some breathing room. Inexcusable tactical error, there!
Bad idea, IMHO. Just cast a fireball or two into the fog. And the party members would have a hampered vision: Just try to find an unconcious character lying on the ground in a thick fog...
Pax said:At 15th level, if someone drops - leave 'em, and try to take out the THREAT, before it drops YOU. The party cleric, if he lives (and he should, he's got two good saves and plenty of hitpoints), can bring his 'mates back to life the next morning, at the worst.
Yes he could, but those would be grateful to lose a level.
The party had some problems to deal with a flying invisible wizard without some proper FLAK cannon (in this case, the party wizards).
Pax said:Facing a spellcaster, and they didn't spread out ... ?
Some of them didn't and those were targeted.
Pax said:Yes, that was the primary problem with that encounter - the wizard was able to double- and triple-cast. The REST of the problem, though, was extremely poor forethought, and a lackadaisical attitude, on the part of hte PC's and their players.
The cleric had Endurance on the whole day, plus Magic Weapon, plus Magic Vestment (he cast them twice per day), plus Energy Immunity (don't recall which version, he changed it often), plus some other long lasting spells. In the end, the cleric was buffed to the end, but low on attack and healing spells...
Pax said:The cleric should have cast invisibility purge, first thing. The Druid, meanwhile, should have cast obscuring mist (or the like), to conceal the party from the enemy. Throw in some healing spells, especially of hte Mass variety, and then go after that silly, foolish wizard(11) who just comitted "suicide by PC".
No mass cure x wounds in 3.0, the only option was healing circle. And I'm not sure if the cleric had prepared it.
Pax said:Apsuman's analysys is also ... interesting. It leaves me, still, with some serious doubts as to the veracity of accounts regarding that encounter, sorry.
Come on, I had to recall a fight that I DMed about two years ago! The wizard was "designed" after 3.0 core rules and his spell list was ok, I'm sure about that. I'm not sure about his equipment by now, the two empowered fireballs (just have a look at my previous post, thanks apsuman for checking

Back to topic: Protection from Evil is ok, IMHO. The protected creature is warded only against evil creatures, IIRC (or has it been changed?). If a slaad is summoned, PfE won't help you that much. You'll need Pf Chaos in this case.