Mu Zein Wallah
First Post
Hello, thanks for reading.
I know there has been A LOT ( can that be emphasized enough ) talk on the Bladelock. While I would prefer not to have this talk devolve as they tend to do, I would like to hear some constructive feedback. So I started out not by thinking of damage but instead what were the things that seemed off by the sub-class. They ended up being these:
~mu
I know there has been A LOT ( can that be emphasized enough ) talk on the Bladelock. While I would prefer not to have this talk devolve as they tend to do, I would like to hear some constructive feedback. So I started out not by thinking of damage but instead what were the things that seemed off by the sub-class. They ended up being these:
- For a melee combatant access to armor can be important, only being able to have light armor with no investment really hurts.
- From the above i got, in order to have a particular concept it may require a significant feat/invocation/multiclass tax.
- And finally (as you knew was coming) why should i swing/thrust/cut something when I can simply blast it with the best cantrip in the game, while only investing in one or two Invocations
- Allow Pact of the Blade access to Medium Armor and Shields; the hope is to alleviate some of the burden of the first two bullet points, without giving two much to her.
- Removal of Thristing Blade; instead give the Pact an extra attack at 5th lvl.
- Introduce a new invocation; something like Apollyon's Carapace, Requirement: Pact of the Blade, Gain Heavy Armor Proficiency.
- Well you can't give them something without taking something away. Decrease the damage of Eldritch Blast to 1d8 per Beam.
- Agonizing Blast can not be taken either make it have a pact requirement of Tome/Chain or force a change upon taking pact of the blade. This one I am iffy about, it seems very harsh.
- And finally one that I am toying with to reduce MAD. Pact Weapon, when rolling to hit and damage your pact weapon use either your Str modifier( or Dex modifier if normally capable) OR your Chr modifier. (Change wording on Lifedrinker to read now apply both your Str(or Dex ...) and Chr when calculating damage). Now this is very dramatic but I dont think it changes the numbers all that much, but i have not done the math on this.
~mu