Responding to several topics at once...
As the game unfolds, I expect to see suggested alternatives for the more problematic wild surge entries, and variant surge lists (e.g. a list comprised entirely of amusing but harmless effects).
I have a 6-page surge list and some of the results are anything but harmless! Just ask the guy who got petrified due to a magic surge not long ago...
Some, however, can be extremely beneficial.
Many are much more mundane, or silly, or both. And one leads automatically to a sub-adventure: "The next night, the party enters a dreamworld dungeon." Meaning, the party share and interact with a dream that is so vivid they remember all of it (including xp earned in it) on awakening; but items found do not really exist, items used are not really used, etc. A great opportunity for a DM to bust out an adventure completely different from the ongoing saga, as a diversion or break.
Which is my long way of saying that while I enthusiatically applaud the existence of the wild magic surge (WMS) table, I find it sadly lacking in content.
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As an old-school type, there's a lot about basic 5e that's really encouraging me to take a long look at it...and the stuff that's missing from the basics will be trivially easy to bake back in:
- classes - once I've seen how the core 4 are built I can add Rangers, Druids, Assassins and Illusionists back in on a whim. Monks and Bards will be harder, but that's nothing new.
- races - again, after seeing the core 4 it'll be easy to put Part-Elves and Part-Orcs back in, and (if I have to) Gnomes.
The one huge disappointment to me after reading about the Mearls interview was the designers' ludicrously fast expectation of advancement rates - about a level every other session. But again, that should (in theory) be trivially easy to re-code.
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I too am somewhat thrilled to see a d% table in an official D&D book again; I hope there's more where that came from!
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To some extent I don't mind if alignment is mechanically baked in somehow, to the point that changing it makes a difference to how you play your character and-or how others perceive it. I also hope there are aligned items - things that work for you if you follow a certain ethos and bite you if you don't. That said, I can do without the black-and-white alignments as presented in the early editions; they should be somewhat malleable, gray scale, and subject to slow change over time. Also, your alignment should probably be determined by the DM once you've been played a while; if it says "NG" on your character sheet but your in-play actions have amounted to a lot of C and a little E then Ce you are.
Lan-"lawful is for those who can't, or won't, think for themselves"-efan