D&D 5E Paladin: watcha up to citizen who is on parole? Lore Master Wizard: Pain and mischief. Paladin: oh dear sweet Pelor no!


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No. The chain is rather short.

You, 20th level wizard, have 2 spell slots of 7th level. You use one to cast Simulacrum. The Simulacrum then has only one 7th level spell slot, as you used one of yours. The Simulacrum then casts the spell, and its copy then has no seventh level slots at all, and it cannot then copy itself.
But each of them can only cast it once - or, if they cast it a second time, the first Sim they created disappears.

So no, it never picks up speed.
The Wizard makes the first Simulucrum the normal eay while having an available 9th level spell slot and the Wish spell prepared. The Simulacrum uses Wish to cast it on the original Wizard as a 6 second action and with no material components. Each succeeding Simulucra does the same. Repeat at 10 new Simulacra a minute until the Wizard needs to go do something else.
 

The Simulacra get around this by using Wish to

So the Simulacra use Wish to cast it as a 6 second action and with no material components.
In which case that Simulacrum has expended its only ever Wish spell, and the whole point of creating these particular Simulacra is for them to cast Wish spells en masse.
 

In which case that Simulacrum has expended its only ever Wish spell, and the whole point of creating these particular Simulacra is for them to cast Wish spells en masse.
Oh, didn't see that.

Usually I see people discussing the Simulucra Wish chain as a way to create armies of disposable but powerful mooks.

Huh.
 

But each of them can only cast it once - or, if they cast it a second time, the first Sim they created disappears.

So no, it never picks up speed.
Ye of little faith...

At 20th level you get 2 7th level slots.

You also have arcane recovery.

You also have master of magic at level 14 from lore master.

So...3 potential casts of simulacrum. How? Take a short or long rest every time before your simulacra cast sim on you.

All your sims will come out ready to cast sim 3 times if needed. 2 casts each is plenty though. We can start saving that master of magic ability early on.
 

The Wizard makes the first Simulucrum the normal eay while having an available 9th level spell slot and the Wish spell prepared. The Simulacrum uses Wish to cast it on the original Wizard as a 6 second action and with no material components. Each succeeding Simulucra does the same. Repeat at 10 new Simulacra a minute until the Wizard needs to go do something else.
You are correct. You can indeed speed this up by using wish. I decided to ommit the usage of wish for substitute sim casts because im harvesting the wishes after all and the sim chain will already be exponential as is. It doesnt take long to reach a point at which you dont have enough time in the day to expend your dailt wishes.
 

Oh, didn't see that.

Usually I see people discussing the Simulucra Wish chain as a way to create armies of disposable but powerful mooks.

Huh.
Wish spells arent the whole point. Wishes are really just a cog in the over all plan.

The plan is to set up a self sustaining effect starting in a town and expanding outward until everyone on a plane just starts getting wishes they made with no expectation of them being granted suddenly start being granted at complete random.

Eventually everyone is partaking of whatever sprite is listening and geanting wishes. Wish is possibly the most dangerous spell in the game. Things will start going nuts.

Im not trying to break the game i just wanna make pazuzu proud. 😹
 

All your sims will come out ready to cast sim 3 times if needed. 2 casts each is plenty though. We can start saving that master of magic ability early on.
They still cannot have more than 1 duplicate each. I mean, they could replace losses if you are willing to sit around for another 12 hours (which isn't bad, since many duplicates could replace their losses at once). But as another poster mentioned above, the chain never picks up speed.

There's also the 1,500 cost per simulacrum. That's nothing compared to getting free wishes, but does put a cramp in creating armies of simulacrum unless some of them are burning their spell slots for money.
 

They still cannot have more than 1 duplicate each. I mean, they could replace losses if you are willing to sit around for another 12 hours (which isn't bad, since many duplicates could replace their losses at once). But as another poster mentioned above, the chain never picks up speed.

There's also the 1,500 cost per simulacrum. That's nothing compared to getting free wishes, but does put a cramp in creating armies of simulacrum unless some of them are burning their spell slots for money.
They dont duplicate themselves.

They duplicate me.

So. Yeah. You see they can target me for duplication instead of themselves. If i regain spell slots before they do that you're incorrect.
 

They still cannot have more than 1 duplicate each. I mean, they could replace losses if you are willing to sit around for another 12 hours (which isn't bad, since many duplicates could replace their losses at once). But as another poster mentioned above, the chain never picks up speed.

There's also the 1,500 cost per simulacrum. That's nothing compared to getting free wishes, but does put a cramp in creating armies of simulacrum unless some of them are burning their spell slots for money.
1500 is nothing. It wont even be a cost because ill gain several times more money than that per simulacrum. Not even a concern.
 

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