D&D 5E Paladin: watcha up to citizen who is on parole? Lore Master Wizard: Pain and mischief. Paladin: oh dear sweet Pelor no!

So. Yeah. You see they can target me for duplication instead of themselves. If i regain spell slots before they do that you're incorrect.
I'm not talking about duplicating themselves. SImulacrum states you can only have 1 duplicate active at a time. So it doesn't matter if you have 40 7th level slots, and create a simulacrum with 40 7th level slots, because it can only ever have a single Simulacrum of it's own. It CAN use those slots to recast the spell if it's simulacrum has died for some reason, but never to gain more than 1 active simulacrum at a time.
1500 is nothing. It wont even be a cost because ill gain several times more money than that per simulacrum. Not even a concern.
You don't gain anything per simulacrum since they have no equipment. They certainly can solve the problem with their spell slots, but that consume spell slots.
 
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I'm not talking about duplicating themselves. SImulacrum states you can only have 1 duplicate active at a time. So it doesn't matter if you have 40 7th level slots, and create a simulacrum with 40 7th level slots, because it can only ever have a single Simulacrum of it's own. It CAN use those slots to recast the spell if it's simulacrum has died for some reason, but never to gain more than 1 active simulacrum at a time.
You don't gain anything per simulacrum since they have no equipment. They certainly can solve the problem with their spell slots, but that consume spell slots.
On the former. Im gonna look at the spell again.

On the latter, yes. They have no equipment. They are literal money machines. They have more than enough spells to created a heck of a lot more money than i expend.
 

They dont duplicate themselves.

They duplicate me.

So. Yeah. You see they can target me for duplication instead of themselves. If i regain spell slots before they do that you're incorrect.
That's not the point. Whether they target themselves or you, each of them can only create one duplicate. So you create Sim A, who in turn creates Sim B from you, who in turn creates Sim C from you, and you have three Sims.

Next, Sims A, B and C all cast Simulacrum using you as the target, creating three more Sims. But Sim C then immediately pops out of existence, because he had been created by Sim B, who just cast another Simulacrum spell. And Sim B also immediately pops out of existence, because he had been created by Sim A, who just cast another Simulacrum spell.

Net gain: One new Sim.
 

Wizard
They dont duplicate themselves.

They duplicate me.

Expect the wording is "If you cast this spell again, any currently active duplicates you created with this spell are instantly destroyed. " It's not limited to duplicate of oneself, but any duplicate. However, careful planning can take care of that. And if you're a 20th level wizard, you are supposed to be smart.

Day 1 : you cast Simulacrum on yourself (creating A). The simulacrum cast simulacrum on you (creating A1). Said simulacrum cast cast simulacrum on you (creating A2)... (OK, they can go forever), popping one new simulacrum as long as they can touch yourself for 12h periods. But, you only get one per period.

Day 2 : You got your slots back. You cast simulacrum on yourself. Since any active current duplicate you created is instantly destroyed, that's bye-bye simulacrum A, welcome simulacrum B (no net gain). Who then proceeds to start its chain creating B1, while A2 is busy creating A3, because A2 has no reason to be destroyed (A1 never cast Simulacrum again). You start producing 2 per period.

Day 26: you're roughly creating one duplicate every half-an-hour and start considering using another alphabet for numbering your simulacra.

(of course, you have set up your production plant on a plane with fast relative time to the prime material plane in order not to waste a month doing that...
 

Expect the wording is "If you cast this spell again, any currently active duplicates you created with this spell are instantly destroyed. " It's not limited to duplicate of oneself, but any duplicate. However, careful planning can take care of that. And if you're a 20th level wizard, you are supposed to be smart.

Day 1 : you cast Simulacrum on yourself (creating A). The simulacrum cast simulacrum on you (creating A1). Said simulacrum cast cast simulacrum on you (creating A2)... (OK, they can go forever), popping one new simulacrum as long as they can touch yourself for 12h periods. But, you only get one per period.

Day 2 : You got your slots back. You cast simulacrum on yourself. Since any active current duplicate is instantly destroyed, that's bye-bye simulacrum A, welcome simulacrum B. Who then proceeds to start its chain creating B1, while A2 is busy creating A3. You start producing 2 per period.

Day 26: you're roughly creating one duplicate every hour.

(of course, you have set up your production plant on a plane with fast relative time to the prime material plane in order not to waste a month Doing that...
Huh. That could work.

This is interesting as a mathematical exercise.
 

Hrrm. I think you are right. I can't see anything that suggests A2 vanishes if A1 dies, so you can start chains B, C, etc.

But you run into another minor but funny problem. How are you getting a long rest when those bastards keep taking chunks of your hair and fingernails?
 
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After looking at the spell again, yes gains will be slower than expected but they WILL still speed up.

1 i cast sim (1sim)
2 sim casts sim on me and the moment they finish i cast sim on me destroying them. But now i have two fresh sims. (2sim)
If this pattern continues there will always be sims getting destroyed but the sim gain will outpace the sim loss. Because not all of them are created by me.

Just a very simple model.
 

Hrrm. I think you are right. I can't see anything that suggests A2 vanishes if A1 dies, so you can start chains B, C, etc.

But you run into another minor but funny problem. How are you getting a long rest when those bastards keep taking chunks of your hair and fingernails?
It says "or other piece of that creature's body". So you let the Sims harvest both your legs on the first day, then use Mastery of Magic to cast Regenerate, then that material should be enough (thinly sliced and diced) to last for a couple of weeks or so.
 

Hrrm. I think you are right. I can't see anything that suggests A2 vanishes if A1 dies, so you can start chains B, C, etc.

That's my reading. Each period of 12 hours, you increment your simulacrum-making chain by one, so the net output per 12 hours is (1+number of 12hours periods expired).

But you run into another minor but funny problem. How are you getting a long rest when those bastards keep taking chunks of your hair and fingernails?

Since the chainstarter (A, B, C... are doomed in this plan, the first could Wish for 25000 gp worth of ruby dust (at the end of the first period) and the second (conveniently at the end of the day) could use his Wish "I wish for my master to regrow his hair and fingernails".
 

Now we just need to figure out how to fool the clone spell into thinking that the true polymorphed wizard who is currently a gold dragon totally has his spells and so therefore said dragon when cloned could be a vessel with full wizard levels.

I feel like there is almost a way to do this involving clone, true poly, sim, and probably a few other spells (all done in just the right order)

I wouldnt actually use this. I just think it would be hilarious to make it work.
 

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