Phion
Explorer
Yeah I do get your point. I suppose it is kind of like a sci fi fan hating star wars and preferring things such as blade runner, they are the same genre but completely different in approach/feeling. I think the problem I may have with paladin is that once you give them a personality/ goal that defies them, they are basically the embodiment of that concept whilst experiences are more likely (from my perception) to mould the fighter in terms of personality.
I know they can become anti-paladins if they stray from their paths and so on, but I know the paladin will have a) a cause they believe in. b) Mary Sue features. c) A player who will likely enforce their viewpoint on to the party (ergo making it hard for the party to go against the paladins dogma unless they want conflict)..
And I just don't want to see that in game and I know others feel the same from my play group.
I know they can become anti-paladins if they stray from their paths and so on, but I know the paladin will have a) a cause they believe in. b) Mary Sue features. c) A player who will likely enforce their viewpoint on to the party (ergo making it hard for the party to go against the paladins dogma unless they want conflict)..
And I just don't want to see that in game and I know others feel the same from my play group.
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