If I'm reading that right, not quite, but it's still another nail in the coffin of this tactic.FireLance said:Further information about the fighter's Combat Challenge in the Shadowfell preview thread:
This makes the tactic of maintaining his challenge at range even more of an inferior option for the paladin. The synergy between a fighter and a paladin works even better when both of them are in melee with a single target:
1. They can flank the target.
2. The paladin gets to use his melee powers.
3. The opponent still takes Divine Challenge damage for attacking the fighter, or takes a basic attack from the fighter for attacking the paladin.
4. The paladin is in a position to take damage which he can heal with his own healing surges instead of lumping all the damage on the fighter (the paladin only has so many daily uses of Lay on Hands, after all).
Serin_Marst said:If I'm reading that right, not quite, but it's still another nail in the coffin of this tactic.
Note the "A creature can be subject to only one mark at a time." As we've heard that "marked" is a keyword, I read that as, only the Paladin or the fighter can have the target marked, not both. But the whole "kiting" scenario is still in pretty bad shape.
Exen Trik said:It seems like a powerful combo, but I expect there will be better ones that don't involve subverting it's classes role.
Its also worth pointing out that the fighter can't mark the big bad thing either. In the excerpt, that wouldn't affect things too much, but I'd suspect lots of other fighter power trigger off of marking.Mourn said:It seems like a total waste to me, since 95% of the paladin's powers are either melee weapon or implement, which means they're useless with a bow.
Mourn said:It seems like a total waste to me, since 95% of the paladin's powers are either melee weapon or implement, which means they're useless with a bow.
Well, in a drag out battle with all other resources spent, it could prove an effective last ditch effort for a paladin. But yeah I was referring to a paladin/striker multiclass.Mourn said:It seems like a total waste to me, since 95% of the paladin's powers are either melee weapon or implement, which means they're useless with a bow.

(Dungeons & Dragons)
Rulebook featuring "high magic" options, including a host of new spells.