AllisterH said:That's because it's trying to instill a feature that turn-based play usually doesn't allow. Namely, the "attack me first mechanic".
If that's really all that marks do then I'll be pretty disappointed. It seems like a lot of overhead for what is, essentially, a "taunt" mechanic. We've been using that for years:
Player: I taunt the ogre
Me: What do you say to him?
Player: He has bad breath and his momma dresses him funny. Oh, and his cave smells vaguely of lemons. Ogres hate lemons, right?
Me: Why would... you know, nevermind. That's great, make your Taunt check.
[clattering dice as whatever Taunt mechanic the game we're playing uses plays out - player succeeds]
Me: Yeah, he's peeved. [scribbling sound of me making notes that the ogre is going to attack the player that taunted him next round]
Player: Hah! How do you like THOSE lemons? Suck on that, you stupid ogre!
Me: [seeing Player reaching for dice] That doesn't count as another taunt.
I mean, I guess there's an entire class of stuff that might deserve a keyword like "mark" to indicate a relationship between opponents, but if it's just an "attack me first" mechanic it seems like a bit much...