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First Post
Jonathan Moyer said:Case 3 is the one I'd see come up in play, most likely with the monster moving away from the fighter to engage the paladin. And it's no big deal. The monster risks an attack (which may miss), and then moves up to the paladin. If the paladin tries to move away on his, the monster also gets a free attack.
And remember, 4e's default assumption is 5 PCs against a similar number of monsters, so what if there are other monsters in the fight? So while two PCs are busy dealing with one monster, the other, squishier PCs are left to fend for themselves. I can only say congratulations, Derren - you've discovered the most ineffectual and likely TPK fatal combo there is.
Nice hyperbole.
The "worst case" is that the marked enemy moves and attacks the Paladin.
The "best case" is that the marked enemy does not move and attack the paladin, and instead attacks somebody more convenient, taking auto damage. Or moves to attacks the Paladin and draws some AOO's.
Note that the "worst case" is the same as might happen if the Paladin didn't use any marks at all, i.e. one enemy attacks the Paladin.
Not sure how any of this leads to a TPK. But you knew that already.