mhacdebhandia said:
It's a mechanical penalty for the character's inappropriate actions.
It doesn't come into play unless you cause it to happen - unlike an ability score penalty, or the druid's inability to use metal armour, or the wizard's need for time to prepare her spells in the morning, the paladin never loses her class abilities unless she chooses to give them up by acting in a fashion contrary to her code.
A penalty you can easily avoid by acting in a fashion appropriate to your character's class concept is not a drawback to the class. It's a concept reinforcement tool.
That's a highly pedantic point, but it's also one that I completely disagree with: if your character does
X, bad thing
Y happens to him. If bad thing Y is a
social or roleplaying restriction, I'd agree with you. Since what happens is that you
mechanically lose all of your class abilities, I'd call it more than a penalty.
I would say yes. Flavour restrictions aren't restrictions at all.
Except that this flavor restriction makes you lose all of your class abilities. However, if this also means that a player can choose to play a paladin in your game and not have a code, I suppose that would make sense.
I mean, seriously - what is it about being a lawful barbarian that's more powerful? You can use lawful-aligned magic and weapons - oh, but now chaotic-aligned magic and weapons are a problem. Big deal.
You're right: I think it's a silly rule, but it remains as a mechanical penalty. Yes, it's an extremely minor restriction, but it's still a restriction with
mechanics behind it.
When it comes to the paladin class, the code of behaviour only exists in order to reinforce the character archetype, the concept of the class, because such a goal is considered worthwhile in and of itself, not because the paladin class is so powerful that it needs to be restricted to a certain type of character.
Well, if there weren't so many threads about conflict in a campaign because of a paladin being there, I'd agree with you. As it is, if we would just take the idea that the paladin's code was (to paraphrase Pirates of the Caribbean) was more of a guideline, I'd say that nothing further needs to be said or done. As it is, we balance mechanics with mechanics, so the paladin should get something for adhering to the code. In a campaign I would run, this would be a social advantage based on their position in the society, not something like an extra feat or class abilities.
Just let me add here that I'm not saying that "Paladin's got the shaft!" I'm more saying that the only way to balance mechanics is with other mechanics.
--Steve