Parallel Lines (OOC)

Yeah, I've gotta agree. It shows the right spirit, but I just don't think it's playable. It's like trying to make a fighter with a Constitution of 6. It might be well-intentioned, but it's going to result in an unplayable character.
 

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Well, with the two 7s, it sort of makes it hard to place them anywhere, as the artificer needs a solid mix of all the stats, and with the -2 in both Cha and Wis, the max I could hope for in Cha is a 14. I guess I could switch it around all the same and see what I can do, and just make his Str and Dex his dump stats and hope for buffs later, or for him to create a portable hole or bag of holding as soon as I can.
 

Stat reassign...does this look any better? As I think the pluses go over a +4, and as such I need to find a way to make these stats work, or give up on the concept of the arificer and go with another route.

Any thoughts?


STR 7
DEX 7
CON 13 (11+2)
INT 14
WIS 10 (12-2)
CHA 14 (16-2)
 

Stat reassign...does this look any better? As I think the pluses go over a +4, and as such I need to find a way to make these stats work, or give up on the concept of the arificer and go with another route.

Any thoughts?


STR 7
DEX 7
CON 13 (11+2)
INT 14
WIS 10 (12-2)
CHA 14 (16-2)
 

Actually, I hadn't looked before but I just realised that your stats are not over +4. In fact they are +2 - even worse than the others (just add up your total modifiers before racial adjustments, my system is pretty simple). So you don't have to take these stats. But, given your current record, I think perhaps you would be better off just taking a point buy. :D
 
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After much review, as well as some truly rocky dice rolls, I think the 30pt buy is the best option for me also. So, I did the pt buy system on the dice web page, and here is what the end result looked like:

SavedFinal Stats for Badger Stat Points
STR 12 4
DEX 10 2
CON 14 (12+2) 4
INT 14 6
WIS 10 (12-2) 4
CHA 14 (16-2) 10
Total 30
Notes: Digger's Stats
Saved to the database.
You can link to these results at
http://invisiblecastle.com/find.py?a=show&id=35872

I think these will work much better for him, and I will get on making a full char sheet for him asap. Thanks for giving me the okay to switch over to the buy method...:)
 

I put some stats together for Systar. Randomness scares me and dice hate me. Point buy is my friend!

Systar os Taer Cyjyl: Male elf Bard 1 (Valenar); 0 XP; Medium humanoid; HD 1d6; hp 6; Init +3; Spd 30 ft; AC 16, touch 13, flat-footed 13; Base Atk +0; Grp +2; Atk or Full Atk +2 melee (1d6+2/18-20, scimitar) or +3 ranged (1d8/x3, longbow) or +4 ranged (1d8+1/x3, longbow within 30 ft.); SA Bardic Music 1/day (countersong, fascinate, inspire courage); SQ immune to sleep spells, +2 save vs. Enchantments, low-light vision, bardic knowledge +1; AL CG; AP 5; SV Fort +0, Ref +5, Will +1; Str 15, Dex 17, Con 10, Int 10, Wis 8, Cha 15.

Skills and Feats: Balance +2, Bluff +6, Climb +1, Concentration +4, Craft (Bowyer) +4, Diplomacy +6, Escape Artist 2, Hide +2, Jump +1, Knowledge (history) +4, Listen +1, Move Silently +2, Perform (Bow-song) +6, Search +2, Spot +1, Swim +0; Point-blank shot.

Languages: Common, Elven.

Spells per Day (2) DC 12+spell level; Caster Level 1; Spells Known: 0- know direction, light, mage hand, message.

Possessions: scimitar, longbow, 60 arrows, studded leather armor, backpack, traveller’s outfit, boyer’s tools, Ancestor Mask of Kelaerys Thousand-Stings (Wooden Holy Symbol), spell component pouch, waterskin, 1 ration, bedroll, flint and steel, hooded lantern, 2 pints oil, standard I.D. papers, traveling papers, 1pp, 6 gp. 3 sp. Total weight carried: 65.5 lbs.

Age: 132, Height: 5’5”, Weight 133 lbs. Hair: Black, Eyes: Green.

Systar is a tall (for an elf) warrior with disproportionately muscular arms and chest: built up from years of pulling back a bow. He wears a wooden mask painted to look like his patron ancestor, Kelaerys Thousand-Stings, and wraps the top of his head in read cloth. Long black hair hangs down from beneath his head-wrap and mask. His clothes are all browns and yellows, while his armor is a deep black leather with bronze studs. An old scimitar, picked off the body of an opponent hangs uncomfortably at his right side, and an arrowbag hangs more comfortably on his left. With his mask off, he has sharp, attractive features and his rare smile is rather infectious.
 
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Celebren

Since it still says your recruiting, I'll submit one... ;)

If your full, put me down as an alternative please, thanks.

Campainwise.. this would work best for an heroic action-oriented one with likely no obviously evil guys in the group.
The character might also be good for a campaign thats somewhat darker in tone if one changes the flavor a bit, making him a bit more solemn and taking out the childish parts.

Most character concepts I've read in this thread seem to point a bit more to the gloomy end of things, though maybe a lighter one might fit.


Code:
Name:		Celebren
Gender:		Male
Race:		Half-Elf
Class:		Monk 
Alignment:      Lawful Good
Deity:          Dol Dorn and the Sovereign Host

[U]Ability	 Score	Mod	Cost	[/U]	Level:	1st	XP:      0
Str:	  14    +2	 6 		BAB:	+0	HP:	 9 (1d8+1)
Dex:	  15	+2	 8      	Grap:	+1	AC:	14 (+2 Dex, +2 Wis)
Con:	  12	+1	 4      	Speed:	30'	Touch:  14
Int:	  12	+1	 4		Init: 	+2	Flat:   12
Wis:	  14	+2	 6		ACP:    -0             
Cha:	  10        	 2              Action Points:  5

[U]Saves	Total Base	Ability	Feat    Special [/U]           
Fort:	  [B]3[/B]    2	+1	0	0                    
Ref:	  [B]4[/B]    2	+2	0	0       
Will:	  [B]4[/B]    2	+2	0	0       

Spell Save: +2 vs. Enchantment             

[U]Weapons		Attack	Damage	Critical   Range     Special[/U]
Club             +2     1d6+2    20/x2     10 ft. 
Longsword (not proficient yet)	
Sai              +2     1d4+2    20/x2     10 ft.   +4 to disarm
Unarmed Strike   +2     1d6+2    20/x2

Shuriken (10)    +2     1d2+2    20/x2     10 ft.


[U]Feats:[/U]	
Heroic Spirit
Improved Unarmed Strike      (Monk class feat)
Monastic Training (Cleric)   (Monk bonus feat)

[U]Abilities:[/U] 
Immunity to sleep spells, low light vision, elven blood
Flurry of blows


Skill points: 20	

[U]Skills			Total   Ranks	 Ability   Feat    ACP       Special[/U]
Balance                 +5        3       +2
Climb                   +4        2       +2
Concentration		+3        2	  +1
Diplomacy               +3        1                             +2 (Race: Half-Elf)
Gather Information      +2        0                             +2 (Race: Half-Elf)		
Knowledges       
(Religion)              +5        4       +1
Listen                  +5        2       +2                    +1 (Race: Half-Elf)                                             
Move Silently           +5        3       +2
Search                  +2        0       +1                    +1 (Race: Half-Elf)
Spot                    +5        2       +2                    +1 (Race: Half-Elf)
Tumble                  +3        1       +2                    
		

[U]Languages:[/U] 
Common, Goblin and Elven.


[U]Equipment            Quantity        Cost         Weight [/U]  
Club (Practice sword)    1          0  gp      3  lb.                   
Sai                      1          1  gp      1  lb.
Shuriken                10          2  gp      1  lb.
Monks Outfit             1          0  gp      0  lb.
Holy Symbol (Wood)       1          1  gp      0  lb.
Backpack                 1          2  gp      2  lb.
Waterskin                1          1  gp      4  lb.
Bedroll                  1          1  sp      5  lb.
Sack                     1          1  sp      .5 lb.
Case, map or scroll      1          1  gp      .5 lb.
Flint and Steel          1          1  gp      0  lb.
Trail Rations            1          5  sp      1  lb.

Total Weight: 18  lb.

[u]Wealth[/u]
[b]Gold:[/b]         2
[b]Silver:[/b]       8
[b]Copper:[/b]

[u]Carrying Capacity[/u]
[b]Light Load:[/b]  	       43 lb. or less
[b]Medium Load:[/b]           44-86 lb.
[b]Heavy Load:[/b]            87-130 lb.

[b]Age:[/b]    18
[b]Height:[/b] 5'5"
[b]Weight:[/b] 130lb
[b]Eyes:[/b]   blue
[b]Hair:[/b]   ravenblack, now cropped short to less than a fingers width 
[b]Skin:[/b]   suntanned copper

Quote:
"If you think you can win, you can win. Faith is necessary to victory."

Background:
Not too long ago, Celebren was just a minor Deckhand on a Lryander ship that sailed the southern seas of Khorvaire. Though he always lacked the talent to make a decent sailor, he was well liked and respected among the crew. But Celebrens life was soon to change.

On a stormy night when the ship was sailing too close to the coast of Dargoon, having lost the course in the lashing winds, the lyander vessel fell prey to one of the bands of hobgoblin pirates that often lurk in those dangerous waters.

The crew fought bravely, and Celebren among them, but still the ship would likely be lost were it not for a traveling priest of the Sovereign Host who had come abord at the last port.
Once the fighting commenced, the pious traveler exploded in a whirling sword-frenzy, driving nearly half the pirates back into the sea all by himself. More importantly, he also saved Celebrens life from a viciously scarred chain-wielding Hobgoblin who was about to flay the poor Half-Elf.

When the old priest was asked for a reward or renumeration, he merely noted, that the crew should offer what they thought to be proper to the gods of the Souvereign Host.

The captain of course did not fail to make a a generous donation for his saved ship to the gods at the next port of call, aswell as attending a sermon at a local monastry with his crew.

Young Celebren, who had faced death and owed his life to the battle-tested priest, took these procedings very seriously.The gifts and donations offered did not seem sufficiant to him to repay the dept of his life.
Noting the young acolytes training in the temple grounds, he asked permission of his captain to join the Monastry in order thank the gods who saved him by offering the life they saved.
The surprised captain agreed and the old priest, who'd been observing the whole occurance with a wry smile, introduced the young Half-Elf to the Abbess.

Thus, Celebren was initiated into the faith of the Souvereign Host as well as the martial training of those who follow Dol Dorn, serving mostly as an acolyte and apprentice watchman at the holy site.

So far his teaching is far from complete, even though he is vigorously trying to become a faithful priest and even more so to become a master swordsman like the strange priest who saved him.
Before he will achieve these goals though, he still has alot to learn.
As his teachers frequently note, he can't yet wield the weapon of Dol Dorn without skewering himself and all to often tries to dodge the more boring routines of templelife by "getting lost" on the various errands the monastry sends him on, prefering the practice of dashing swordplay to scrubbing floors or holding scented candles during the long sermons.

Appearance:
Celebren is short, lithe and lissom, leaning physically closer to his elven than to his human ancestry.
Having few earthly belongings, he usually wears the wide cut, white garment common among acolytes in the service to the Souvereign Host. Around his neck hangs a simple and wooden version of arrowhead-symbol of the Silver Flame as well as a cord with a few seashells, a gift and good-luck charm from his former crew.

Due to his service at the Temple, he is cleanly shaven and his black hair cropped short, brining out the slight elvenlike tips of his ears. In secret, Celebren greatly misses his shaggy hair and the small goatee he just managed to grow at the end of his sailoring career.

Celebren also carries a wooden practice sword (club) that he frequently uses to train spinning swordmoves and flamboyant attack routines (every so often ending with the sword clattering on the floor or bruising an unwary bystander).
 
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Zweischneid: You're the eighth application, which would make two groups of four. I think the way I'll do this is (assuming all the characters that come in are as good as those I've already seen) to split you guys into two groups and run two parallel campaigns which will interact.

Anyway, I like your character, he seems interesting. It seems odd, though, that your character would have been inducted into worship of the Sovereign Host at a church of the Silver Flame. I mean, sure, both religions are good aligned - but that doesn't mean they'd actually hand over worshippers by teaching potential recruits about a different faith. It seems a little like a street urchin being taken in by a kindly Christian priest, who treats him as his own son and teaches him the tenets of buddhism. :p

I have enough potential players now, at any rate, so recruitment for this thread is now closed.

ShaggySpellsword: No, no, and yes.

However, I would appreciate a slightly more detailed character sheet. At the very least I'd like to see your attack bonus with the bow put on the sheet (and put a note next to it indicating how it changes within 30' for PBS). Oh, also, not that I mean to be pedantic, but you've spelt 'Bowyer' wrong in a couple of places. :)
 
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A Rogue's Gallery thread will go up once all characters are in and we have decided on the division between the groups.

Also, thus far only two people have given me any real idea of what they want to see in the campaign. Can I get some input from the rest of you guys please?
 

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