Celebren
Since it still says your recruiting, I'll submit one...
If your full, put me down as an alternative please, thanks.
Campainwise.. this would work best for an heroic action-oriented one with likely no obviously evil guys in the group.
The character might also be good for a campaign thats somewhat darker in tone if one changes the flavor a bit, making him a bit more solemn and taking out the childish parts.
Most character concepts I've read in this thread seem to point a bit more to the gloomy end of things, though maybe a lighter one might fit.
Code:
Name: Celebren
Gender: Male
Race: Half-Elf
Class: Monk
Alignment: Lawful Good
Deity: Dol Dorn and the Sovereign Host
[U]Ability Score Mod Cost [/U] Level: 1st XP: 0
Str: 14 +2 6 BAB: +0 HP: 9 (1d8+1)
Dex: 15 +2 8 Grap: +1 AC: 14 (+2 Dex, +2 Wis)
Con: 12 +1 4 Speed: 30' Touch: 14
Int: 12 +1 4 Init: +2 Flat: 12
Wis: 14 +2 6 ACP: -0
Cha: 10 2 Action Points: 5
[U]Saves Total Base Ability Feat Special [/U]
Fort: [B]3[/B] 2 +1 0 0
Ref: [B]4[/B] 2 +2 0 0
Will: [B]4[/B] 2 +2 0 0
Spell Save: +2 vs. Enchantment
[U]Weapons Attack Damage Critical Range Special[/U]
Club +2 1d6+2 20/x2 10 ft.
Longsword (not proficient yet)
Sai +2 1d4+2 20/x2 10 ft. +4 to disarm
Unarmed Strike +2 1d6+2 20/x2
Shuriken (10) +2 1d2+2 20/x2 10 ft.
[U]Feats:[/U]
Heroic Spirit
Improved Unarmed Strike (Monk class feat)
Monastic Training (Cleric) (Monk bonus feat)
[U]Abilities:[/U]
Immunity to sleep spells, low light vision, elven blood
Flurry of blows
Skill points: 20
[U]Skills Total Ranks Ability Feat ACP Special[/U]
Balance +5 3 +2
Climb +4 2 +2
Concentration +3 2 +1
Diplomacy +3 1 +2 (Race: Half-Elf)
Gather Information +2 0 +2 (Race: Half-Elf)
Knowledges
(Religion) +5 4 +1
Listen +5 2 +2 +1 (Race: Half-Elf)
Move Silently +5 3 +2
Search +2 0 +1 +1 (Race: Half-Elf)
Spot +5 2 +2 +1 (Race: Half-Elf)
Tumble +3 1 +2
[U]Languages:[/U]
Common, Goblin and Elven.
[U]Equipment Quantity Cost Weight [/U]
Club (Practice sword) 1 0 gp 3 lb.
Sai 1 1 gp 1 lb.
Shuriken 10 2 gp 1 lb.
Monks Outfit 1 0 gp 0 lb.
Holy Symbol (Wood) 1 1 gp 0 lb.
Backpack 1 2 gp 2 lb.
Waterskin 1 1 gp 4 lb.
Bedroll 1 1 sp 5 lb.
Sack 1 1 sp .5 lb.
Case, map or scroll 1 1 gp .5 lb.
Flint and Steel 1 1 gp 0 lb.
Trail Rations 1 5 sp 1 lb.
Total Weight: 18 lb.
[u]Wealth[/u]
[b]Gold:[/b] 2
[b]Silver:[/b] 8
[b]Copper:[/b]
[u]Carrying Capacity[/u]
[b]Light Load:[/b] 43 lb. or less
[b]Medium Load:[/b] 44-86 lb.
[b]Heavy Load:[/b] 87-130 lb.
[b]Age:[/b] 18
[b]Height:[/b] 5'5"
[b]Weight:[/b] 130lb
[b]Eyes:[/b] blue
[b]Hair:[/b] ravenblack, now cropped short to less than a fingers width
[b]Skin:[/b] suntanned copper
Quote:
"
If you think you can win, you can win. Faith is necessary to victory."
Background:
Not too long ago, Celebren was just a minor Deckhand on a Lryander ship that sailed the southern seas of Khorvaire. Though he always lacked the talent to make a decent sailor, he was well liked and respected among the crew. But Celebrens life was soon to change.
On a stormy night when the ship was sailing too close to the coast of Dargoon, having lost the course in the lashing winds, the lyander vessel fell prey to one of the bands of hobgoblin pirates that often lurk in those dangerous waters.
The crew fought bravely, and Celebren among them, but still the ship would likely be lost were it not for a traveling priest of the Sovereign Host who had come abord at the last port.
Once the fighting commenced, the pious traveler exploded in a whirling sword-frenzy, driving nearly half the pirates back into the sea all by himself. More importantly, he also saved Celebrens life from a viciously scarred chain-wielding Hobgoblin who was about to flay the poor Half-Elf.
When the old priest was asked for a reward or renumeration, he merely noted, that the crew should offer what they thought to be proper to the gods of the Souvereign Host.
The captain of course did not fail to make a a generous donation for his saved ship to the gods at the next port of call, aswell as attending a sermon at a local monastry with his crew.
Young Celebren, who had faced death and owed his life to the battle-tested priest, took these procedings very seriously.The gifts and donations offered did not seem sufficiant to him to repay the dept of his life.
Noting the young acolytes training in the temple grounds, he asked permission of his captain to join the Monastry in order thank the gods who saved him by offering the life they saved.
The surprised captain agreed and the old priest, who'd been observing the whole occurance with a wry smile, introduced the young Half-Elf to the Abbess.
Thus, Celebren was initiated into the faith of the Souvereign Host as well as the martial training of those who follow Dol Dorn, serving mostly as an acolyte and apprentice watchman at the holy site.
So far his teaching is far from complete, even though he is vigorously trying to become a faithful priest and even more so to become a master swordsman like the strange priest who saved him.
Before he will achieve these goals though, he still has alot to learn.
As his teachers frequently note, he can't yet wield the weapon of Dol Dorn without skewering himself and all to often tries to dodge the more boring routines of templelife by "getting lost" on the various errands the monastry sends him on, prefering the practice of dashing swordplay to scrubbing floors or holding scented candles during the long sermons.
Appearance:
Celebren is short, lithe and lissom, leaning physically closer to his elven than to his human ancestry.
Having few earthly belongings, he usually wears the wide cut, white garment common among acolytes in the service to the Souvereign Host. Around his neck hangs a simple and wooden version of arrowhead-symbol of the Silver Flame as well as a cord with a few seashells, a gift and good-luck charm from his former crew.
Due to his service at the Temple, he is cleanly shaven and his black hair cropped short, brining out the slight elvenlike tips of his ears. In secret, Celebren greatly misses his shaggy hair and the small goatee he just managed to grow at the end of his sailoring career.
Celebren also carries a wooden practice sword (club) that he frequently uses to train spinning swordmoves and flamboyant attack routines (every so often ending with the sword clattering on the floor or bruising an unwary bystander).