Parallel Lines (OOC)

Anyway, I like your character, he seems interesting. It seems odd, though, that your character would have been inducted into worship of the Sovereign Host at a church of the Silver Flame. I mean, sure, both religions are good aligned - but that doesn't mean they'd actually hand over worshippers by teaching potential recruits about a different faith. It seems a little like a street urchin being taken in by a kindly Christian priest, who treats him as his own son and teaches him the tenets of buddhism.

Hmm, I always thought of the Silver Flame as the inquisition-like monsterhunting sub-division of the Church of the Sovereign Host (wich in turn took political control of a country, much like the Inquisition did in Spain).
I'll read up on it again...

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Ok, I read up on the two religions. I originally wanted to make a "Whirling Steel Strike-Monk", while the whole "silver-theme" seemed to be a good background thats a bit more creative than "he grew up in a Monastry" and would also be a nice excuse for a dashing nickname.

I'll work on it.
 
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I am pretty much open to anything as far as the campaign goes. While deep down, I do like combat as much as the next guy, I am at heart more of a true role-player who enjoys the interaction between the chars just as much, if not moreso, than counting up the coins from the dragon hoard.

I think with our group, especially the ones who seem to be walking more in shadows than in light, perhaps a darker theme game, one that really plays upon the fact that there is always more than one way to accomplish the mission, and lets us prove that while the good guys win, even winning has its costs.

Digger is a crafter, so anything that lets me play upon his skills to help the others, I know I will enjoy ,as a fireball in a bottle is always a fun toy to have....:)

All in all, I just am looking foward to the game and to playing with some very talented people...
 

Eluvan, I just remembered that I loaned my Complete Warrior to a friend of mine, so it might take a little while to get you the complete info on the Favored Soul that you required. Off the top of my head though, I believe that they have proficiency in Simple and Martial Weapons, Light and Medium armor, roll d8 for HP, have basically the same skill list as a cleric, and have the same spells known and spells per day as the sorcerer progression. Spells per day are based off of CHA, although the spell DCs are based off of WIS I think.

As far as campaign is concerned... I'd be interested in heading out to some of the fringes of Khorvaire, like perhaps working out in the Demon Wastes, the Principalities or maybe Droaam. Most of the PbP Eberron games around here have mostly stayed in the more civilized areas, and excursions to the less-friendly areas might be a cool change of pace. Chasing after new dragonshards is always a good plot device for that kind of thing.
 

Favored Soul help: Proficient with simple weapons and diety's favored weapon; light and medium armor, all shields (no tower shields). They get the same number of spells per day as Sorcerers, but more spells known (average out to about 1.7 spells more per spell level by level 20).

At levels 3, 5, 10, 12, 15, 17, and 20 they gain a series of special abilities that include weapon focus/weapon spec in favored weapon, some energy resistances, (and at very high levels) wings and damage reduction. Cleric BAB, all good saves, d8 HD, 2+Int skills, and interesting skill list that includes an odd assortment of interaction and physical skills, though not many overall skills to choose from. Strangely, doesn't list Knowledge (religion) as a class skill. That's about as detailed as I think I can get without doing copyright no-nos.

As a side note, I have played in a pretty long-term campaign with a favored sould PC in our party, and he was not obviously better or worse than anyone else in the group: his two ability scores for spell casting, having to take a feat in order to wear heavy armor and be able to put a low score in dex, and not having access to undead turning really limited his otherwise insane spells per day. Having to choose all of his spells known on the other hand, encouraged him to choose spells that closely reflected his God and allowed for lots of flavor. Just my opinion of the class.
 
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Man..I am thinking its a conspiracy...*L*

It hates warforged...:)

Although, I am thinking that since Wisdom is a low requirement for an Artificer, that I may change that score around with the Dex to get a little bit more of a bonus to my AC, as I am still warring on if I should take Adamantine Body or Mithril.
 

The favored soul sounds a little powerful to me. Better spellcasting than a cleric, better weapon proficiency lots of special abilities... but no turn undead, no heavy armor, a bit of MAD. I don't know, maybe. I'll have to see the full rules I think.
 

Alright, let's review the situation.

1) Badger - concept submitted and approved.
2) Sorren - concept submitted and approved.
3) ShaggySpellsword - concept submitted and approved.
4) DEFCON 1 - concept submitted and approved, pending approval of favored soul.
5) Zweischneid - concept submitted and approved, pending changes to religious background.
6) Ferrix - No concept yet submitted.
7) Torillan - No concept yet submitted.
8) Lobo Lurker - No concept yet submitted.


So, the three of you who haven't yet submitted a concept, are you still interested? If so please repsond. It's fine if you're just taking a while to get ideas together, but if you've lost interest then I'll drop the 'parallel lines' title and the whole theme of two different adventure threads which interact.

Until I have all the concepts in we can't organise two groups, and until we've done that there will be no RG thread. Once there's an RG thread I'll start paying real attention to stats etc. For now I'm mainly concerned with getting the recruitment situation in order.
 

Eluvan, it seems like my warforged favored soul character concept has been more trouble than it's worth. So to make things easier I'm just going to shelve him and come up with a new character. Hopefully this one works out for you...

>>>>>>>>>>

MASSIF DARDUNGREN - Dwarf Barbarian

History: If you move throughout the Mror Holds, you will find thousands upon thousands of well-settled and urban areas filled with dwarven, gnome and human occupants. However, as you reach some of the deeper areas undeneath the towering peaks... areas which begin to encroach upon orcish clans... those areas can be pretty deadly indeed. The dwarven Dungren clan has lived for hundreds of years in one small section of caverns that leads further towards several of those orcish outposts, and they have spent their lives keeping watch. These dwarves have lived a simple martial lifestyle, fighting and defending their caverns from humanoid attack. Every child who is raised in this community is taught from an early age whatever skills would be necessary to survive in this enviroment. Massif Dardungren is one of those such children.

The third son of two honest, good-hearted parents, Massif grew up wanting to follow in his father's footsteps of combat and defense of the clan. An extremely healthy boy, Massif would spend hours upon hours running, lifting, and practicing his weaponship so that upon his graduation into adulthood he would assume his place alongside his father and brothers patrolling the tunnels of their clan's lands. This was the life had had chosen for himself, as it was the life most of his male family had chosen for themselves for several generations. However, upon his ascension to manhood, his plans were changed by a most unlikely source. With two sons having already joined as defenders of the clan, his father decided that Massif might better serve both the clan and himself by in fact LEAVING the caverns from which he had grown up, and instead plying his trade as a protector to other people who would pay handsomely for his services.

Needless to say, Massif was not pleased with this idea, as he had never any desire to leave the warm embrace of the Dungren clan. However, his respect for his elders was strong enough that when select members of House Deneith arrived to collect a number of the younger dwarven warriors to add to their protection staffs, Massif went without complaint. Thus began his stint as a member of House Deneith, working as a defender and protector for anyone who was willing to pay the House's fees. Thus far he has worked as a bodyguard for a noble and his family in Karrnath, has journeyed with a trio of wizards looking for dragonshards in the Q'barran jungles, and has made numerous forays into the Mournland with various relic hunters.

Massif is quiet, unassuming (some might even say unfriendly), but he always does his job exceedingly well and without complaint. If you were to speak to him, he would tell you he is just putting in his time with House Deneith until he is able to return home and rejoin his family. However, based on the money House Deneith is undoubtably paying the Dungren clan for the "loan" of several of their warriors, it might very well be some time before the clan asks for him to come home. So until that happens, he will travel where the House asks him travel and protect whomever it is that is willing to pay the fees.

Appearance: Massif is a little shorter than your typical dwarf, but also a little wider. His dark, gold skin ripples over thick, meaty muscles, and his long blond hair is pulled back into dozens of thick ponytails. His face belies his unhappiness with being away from home as his lips are in a perpetual scowl and his brown eyes are contantly narrowed. Thus he appears much less attractive than he otherwise might. He is always dessed very simply in various earthen colored tunics that he makes no effort to keep clean. His body is unpierced as he finds that particular affectation to be somewhat silly, but he has no problems wearing rings, amulets, or other types of jewelry. In fact, a very large medallion bearing the symbol of House Deneith hangs prominentally around his neck.
 
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Thanks for your thoughtfulness DEFCON. This certainly looks like a much easier character to work with. Be sure that you'll enjoy playing him as much though - otherwise you're better off trying to make the previous concept work. Use whichever you want to, the warforged concept certainly isn't unsalvageable.
 

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