Part 1: The Forgotten Forge (Knight Otu judging) [Concluded]

"If they think the owner of the book is their master, maybe they will let the owner tinker a bit in their heads with tools to get the rod out?" Siobhan suggests.
 

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"If you need someone with eyes, Mordin should be able to see well down there as well. Perhaps he can help," Stulgar says.
 

"Is someone listening to what I am telling. The problem is not the vision. I see celarly in that. If I talked about light, it is because I was thinking Siobhan was talking about you when she talked about an archer." correct Kharas, speaking to Stulgar "And the problem is there is too much hiding place from this hole to shoot from it, even if someone is hanged by a rope."
 

ooc: I'm still here, just not sure what plan you are going with. In the interests of speeding up, however...

To proove his point Kharas pokes his head over the hole and fires a dart at the iron defender beneath the hole. The dart clangs into the metal dog's flank sticking out at a sharp angle. The dog's growl and look up with menacing red eyes. The injured defender barks once, then they both retreat around the edge of the rubble and out of view.
Dog1 3dmg
 

"Can someone gives me an answer to that simple question: How many rope do we have?" ask Kharas, after his demonstration.

[SBLOCK=OOC]Not sure I would have done that, but well, if it can make things go foward...[/SBLOCK]
 

ooc: 150ft. - Stulgar, Weapon, and Ahki are carrying 50ft each. Sorry about that, just seemed like people were stuck. You were arguing the most sense.
 

OOC: No need to be sorry...

As the others answers. "Fine. Stulgar, Mordin and Siobhan, take your ranger weapon, you will cover us. Akhi, Weapon and I will go down there. Tie the three ropes and we will climb down. Once we will be down there, Anyone else who feels more at ease in melee follow us." Kharas find something to tie up the ropes and before going down, infuse his weapon, who starts to sparkle.

[SBLOCK=OOC]Once everyone will have agree with his tactics (if they do), Kharas will cast Weapon Augmentation, Personal, giving Shock power to his new found mace. Combat stats should be:

Heavy Mace: +3 Dam: 1d8+1d6+2, AC:19 (Armor should still have Magic Vestment, except if it is more than an hour we enter this place, in that case, it should be back to 18)[/SBLOCK]
 


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