eamon
Explorer
That argument essentially boils down to saying that balance is irrelevant except if your DM demands it. Sure, if you don't care about combat effectiveness then it's fine for some feats to be massively more powerful than almost all others - but why bother with this thread at all then?And also I don´t think it is a TAX. This is nonsense. You don´t have to pay it to have fun. Only if your DM demands it which is one kind of playstyle.
Feats + powers are almost all combat oriented. Sure, there are exceptions, but clearly the game is oriented around providing a broad diversity of options to make distinct yet balanced combat characters. The rules aren't very good at plotting open-ended story-based play. A quick skim will show that the rules don't bother trying; much much more text is spent on activities where some amount of balance is required - that being combat first and foremost and skills a distant second.
So, you could argue that there's nothing wrong with some builds having fewer options that others, or that the so-called tax options aren't actually all that good (i.e. there's a real choice). But if you're arguing that it just doesn't matter since you can refuse it despite the options being clearly superior is to ignore a factor that crucially pervasive throughout D&D 4e.
The game isn't balanced by chance. If you don't care about balance, then there's probably a game out there that better suited to your play-style than D&D 4e (and that's not meant as an insult to such a play-style: I definitely agree that balance isn't everything - but in a 4e rules forum, well - what do you expect?)