Crothian said:Yes, but no one ever does it.
Exactly. I generally take people out of the room...Shadeydm said:I find that despite people's best intentions some level of metagaming occurs which can be easily prevented via note passing.
You're not interesting in books movies and TV shows with a team of people that don't have tensions between them? Do you actually read any books or watch any movies or TV shows? I don't know if I can think of any with an ensemble nature of characters that don't follow that route, because it's good drama and ultimately much more interesting.Kahuna Burger said:I do not grok your lack of grokking.Perhaps because I have no more interest in books, movies, TV shows etc where there is a team of people but they don't work together or have a "plotting" level of intergroup tension than I do in a PvP rpg.
I reject the notion that the game as a whole has a basic plot, sorry. The game is just a facilitator for whatever plots the group wants to run.kahuna burger said:The most basic plot of a D&D game is that a small group of people fight things together then take turns watching over the rest while they sleep in shifts. Maybe it doesn't have to be a team game, maybe you are just so over non competitiveness, but "surprised by the notion"? Can't help you there, except to say "Hobo, meet a few decades of "The Party"; a few decades of "The Party", meet Hobo, dunno how you two crazy kids managed not to run into each other."![]()
Ditto. To me, that's half the fun of the game.shilsen said:Conversely, people in my groups (and this applies to more than one, including some I play in and some I DM) thoroughly enjoy watching other PCs doing stuff their characters don't know about, including things that are inimical to their PCs. For us, it's entertaining as heck to watch other PCs get into trouble, do things that'll screw the group, etc. Ofen we'll even be egging on the players to have their PCs do things that our characters would hate them to. But then, as Mallus (whose CITY game I'm in) noted above, we can separate player and character knowledge easily and do so by choice, not compulsion.
YMMV, and evidently does.