A roll call is a good idea.
I'll try to move this along in the next few days. Sorry that I may have let it get slow, but the PCs were planning so I don't think I should have done anything but let you talk among yourselves.
I want to see MORE planning by PCs in PBP games. A LOT MORE. It's something I hardly ever see. So I guess I'll try to figure out what would make that possible. Combat is a lot faster now that I don't use individual initiative; I wonder what would make planning a practical component of PBP.
To be fair, it's not just PBP. Face to face games are just as bad when it comes to planning. Players hate it and they generally suck at it. (Uh,
not you guys of course!

)
Am I wrong? How many of you have experienced the following:
1. DM sets up a situation which the players can decide how to deal with.
2. 1-2 players try to come up with ideas. The rest goof off, play with dice, and break out the munchies.
3. The idea guys come up with a crude plan. The rest agree. "We spend WAY too much time planning!" they all agree. "WAY too much!"
4. DM slaps forehead. Says to self "Damn! They
didn't do any real planning and forgot most of the hints I dropped. If I play it straight, they have no chance. Why didn't they think of any of the 3 ways I expected they could use to sneak in? These guys suck! Why didn't they
plan at all?!?"
Says to PCs "OK, you approach the guard at the front gate of the castle and attack him. He starts to shout for the archers to unleash their arrows through the many murder holes that surround you, and to drop the heavy gates to trap you on both sides, but suddenly he has a coughing fit. He has a bad cold. He chokes on his own mucus and dies, allowing you to walk in unopposed."
So what is DM doing wrong? I'm sure that he is doing it wrong, somehow. He needs to find a way that works.