[Pathfinder] Homebrew game IC thread

As Yabanjin, also, if you're here speak up!

We could just go around it, I mean, It's really sound asleep, but I guess if we have to kill it we should do it quickly. I vote not me! the small gnome says, in her ever cheerful voice.
 

log in or register to remove this ad

"Just have to take care of this then." the northman says pushing through into the room. He raises his axe prepared to take the beasts life. "Can't have it warning anyone or attacking us."


[sblock=OOC] Psused with the axe raised if he can Braxs will 'coup' the hound. Just wanted to leave that up to the DM.[/sblock]
 



"Ready everyone? Off we go again." Saying this, Celeste once again leads the way deeper into the house, still being careful not to trigger any traps.

Celeste makes a mental note that they have not searched the dog room and to search it once they are sure that the rest of the house is safe.

[sblock=OOC]Perception (Trapfinding) (+8)[/sblock]
 

Duergrim turned his eyes away, grimacing as Braxs delivered the death blow to the hapless canine. He returned to his assigned spot in the procession and continued forward, following Celeste's lead.
 

[sblock=OOC] Sorry for the long silence, I had exams last week and needed to study more than I expected.[/sblock]

Another OOC: Traveling up the stairs, I assume, also check the OOC thread for roll call

You reach the top of the stairs where a heavy wooden door made of a dark wood sits. It's oddly out of place in the run down guild, with ornate carvings on it depicting a mural of a city being burned, it's inhabitants fleeing. You can't hear anything through the thick wood door. It is not locked and seems to not even have a handle to open it with.
 
Last edited:

Celeste's suspicions are triggers by the door. Something just does not look right. Although she suspects that the opening trigger is concealed in the carvings, she does not want to touch it until it has been checked for magic. "Can someone check the door for magic, my trouble bump is tingling. I think this might be a magic trap."
 

"Bah! Just let me break it down," Braxs says from the stairway. "They know we are here and why we have come, let's just find this thieve's guild ruler and take his head!"
 

Duergrim stared at the mural a moment, admiring its quality. "To commission such a unique piece... if we do not find the leader here, we may have a lead to explore."

<<Appraise +9 on the door: 1d20+9=25>>
<<Duergrim casts detect magic>>
 
Last edited:

Remove ads

Top