[Pathfinder] Homebrew game IC thread

"Don't touch that door." Celeste shouts, panic in her voice. Lowering her voice back to a more normal level, she continues "Magic traps are usually set off by touching them and could easily fry you. Or worse."
 

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Duergrim frowned. "There is no need for theatrics, Celeste. I know better than to physically touch such pieces with my bare hands. That sort of work would call for gloves at the very least, to protect the surface from blemishes." He shook his head, slightly irritated at Celeste's presumption. (To anyone else, she would appear prudent and rightfully cautious.)

Duergrim adjusted his spectacles and continued, "The door is indeed magical, and comes as no surprise, given that the piece appears to be of Drow design. Quite rare, I might add."
 
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"And knowing all this Master Seer, do you also know a way to open this door? For if you do not I think I saw a table below that would make a fine battering ram." Braxs says in all seriousness the others can see he is anxious to move on and not give the enemy time to become better prepare for the group.
 

Celeste mutters "B**y lawyers." under her breath. Turning back to the door, she examines the door minutely being careful not to touch it.

[sblock=OOC]Take 20 on perception (+7).[/sblock]
 


Celeste reluctantly comes to the conclusion that she is going to have to manipulate the door. "I have found what looks like an handle. I suggest you all step back while I try it." She waits a few seconds while those that want to, move away. Then she slowly reaches out and attempts to open the door.
 

Celeste gently slides the figure to the side, it clicks into place and the door swings open, leading into a dark hallway leading to another door, this one wooden, with no lock and a single handle.
 

Celeste opens the door and looks at the corridor. Its not that she is paranoid, there again she may be. Anyway, the outcome is the same, Celeste thinks the corridor is trapped. Therefore, waving the others back she slow transverses the corridor carefully checking it for traps.

If she has not detected any traps by the time she arrives at the door, she will carefully examine it for traps.

[sblock=OOC]Perception (Trapfinding) +8
Take 20 on checking door.[/sblock]
 

As celeste moves down the corridor she slowly and carefully checks for traps. she notices that one stone on the floor is slightly more loose than the others. she carefully notes its location to the others and moves on, finding no traps on the door, but hearing a man speaking a strange dialect in a deep voice.
 

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