Walking Dad
First Post
Hi, anyboy interested in a Pathfinder RPG campaign inspired by the Mahasarpa setting created by James Wyatt?
I changed the background a bit, to remove the need of the 3.0 OA book and the dragon update.
Races:
- Human (no special rules for the different cities)
- Rishi (equivalent to aasimar (planetouched) described in the Monster Manual. Rishi have the following abilities: +2 Wisdom; +2 Charisma; acid, cold, and electricity resistance 5; the spell-like ability to cast light once per day as a sorcerer of the character’s level; +2 racial bonus on Listen and
Spot checks; and darkvision up to 60 feet. They are humanoids (extraplanar, spirit), what makes them suspectible to spells that target humanoids, outsiders and/or spirits.They have no LA.
- Tlaxu
http://www.creativeconclave.co.uk/tlaxucharacter.pdf
http://www.creativeconclave.co.uk/tlaxu.html
- Nai-nek-chai
http://www.creativeconclave.co.uk/nainekchaicharacter.pdf
http://www.creativeconclave.co.uk/nainekchai.html
- Salsham'ai
http://www.creativeconclave.co.uk/salshamaitaster.pdf
http://www.creativeconclave.co.uk/salshamai.html
Classes:
• Baladhara (soulknife)
• Brahmin (cleric or spirit shaman)
• Devapala (paladin)
• Dhuka (rogue)
• Kshatriya (samurai): A Kshatriya of the Seven Kingdoms traditionally
carries an ancestral tulwar (scimitar) and kris
(wavy-bladed dagger). Complete Warrior variant (you can also use normal fighter.
• Mantrika (sorcerer)
• Muni (monk)
• Shikari (ranger)
• Singh (fighter)
• Swami (wizard)
• Yavana (barbarian)
If you have a very good bard or druid concept, ask!
Add new light armor:
Robe +0 AC -Max Dex -ACP 5%SF 30 ft.
Special: This armor counts as unarmored for monk-ability purpose.
I changed the background a bit, to remove the need of the 3.0 OA book and the dragon update.
Races:
- Human (no special rules for the different cities)
- Rishi (equivalent to aasimar (planetouched) described in the Monster Manual. Rishi have the following abilities: +2 Wisdom; +2 Charisma; acid, cold, and electricity resistance 5; the spell-like ability to cast light once per day as a sorcerer of the character’s level; +2 racial bonus on Listen and
Spot checks; and darkvision up to 60 feet. They are humanoids (extraplanar, spirit), what makes them suspectible to spells that target humanoids, outsiders and/or spirits.They have no LA.
- Tlaxu
http://www.creativeconclave.co.uk/tlaxucharacter.pdf
http://www.creativeconclave.co.uk/tlaxu.html
- Nai-nek-chai
http://www.creativeconclave.co.uk/nainekchaicharacter.pdf
http://www.creativeconclave.co.uk/nainekchai.html
- Salsham'ai
http://www.creativeconclave.co.uk/salshamaitaster.pdf
http://www.creativeconclave.co.uk/salshamai.html
Classes:
• Baladhara (soulknife)
• Brahmin (cleric or spirit shaman)
• Devapala (paladin)
• Dhuka (rogue)
• Kshatriya (samurai): A Kshatriya of the Seven Kingdoms traditionally
carries an ancestral tulwar (scimitar) and kris
(wavy-bladed dagger). Complete Warrior variant (you can also use normal fighter.
• Mantrika (sorcerer)
• Muni (monk)
• Shikari (ranger)
• Singh (fighter)
• Swami (wizard)
• Yavana (barbarian)
If you have a very good bard or druid concept, ask!
Add new light armor:
Robe +0 AC -Max Dex -ACP 5%SF 30 ft.
Special: This armor counts as unarmored for monk-ability purpose.
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