Pathfinder level 20

Shayuri: You can land without damage, or decide to be on the battlements, or the stairs; if you could fly, you'd be hovering with Thadeius.

The save was to avoid the crush + falling.

Scott: Yes, yes, eeexcellent! Muah-hahahahahahahaaaa! Everybody join us: Muah-hahahahahhahhaaaa! From the diaphragm! And again!


AldernFoxglove: Amazing idea! I'll let you use it without said houserule if you don't mind my league of invisible assassins being equipped with them, too.

Anyone else read the economicon? That series of essays on RPG economics is, I think, delicious food for thought. Realistically looking at coin weights and the likelihood of having that much cash at any given time... brilliant. ie: it's unreasonable to expect anyone to make you a magic sword for that much money, it's just not worth it (or something). Just reminded me of that: you can't realistically carry more than 15k gp in D&D, except maybe with bags of holding (which then would have certain expenses attached, I'm sure).
 
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Mua ha ha ha, ...erm...uh oh . . .

Mua ha ha ha ha ha ha! no! no no no!! must resist, , , ,

MUA HA HA HA HA HA HA HA!!!!

ARRRRGGGHHHH! iTS HAPPENING!!! ITS . . . ITS . . . DR. JECKLE/ MR DM!!!!!

(Translation:
I might be getting an adventure idea
)
 
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Max stat to begin 15, gnome gets +2 Charisma - not Int - so lets assume a Sorcerer begins with a 17. He's 20th level so 5 stat boosts for 22, he's only got 100,000gp to spend which there are vague guidelines for spreading out so lets assume a +4 Charisma Item at best giving us a 26. That's a ninth level spell DC of 30 for illusion only.

The only spell this really applies to is Weird - which is a waste of time for the sensible spell caster imo - "Hahaha, take a 9th level spell, that errr, gives you two saves - will and fort - and requires you to fail both in order to do anything useful... What do you mean everyone who has a crappy will has a decent fort, and that there's an eight level spell which will often be cast upon an entire high level party that makes you immune to the spell. And everyone has to be within 30ft. which is just silly at high levels for it to effect multiple target? Awww, bum."

Seems perfectly reasonable for a 20th level NPC to me. Especially one that's obviously been created to focus on illusions - two feats, race, etc.
 

True. I'd forgotten the NPC wealth by level guidelines & elite array knocked out my hypothetical "start with 18 (racial boost to 20), +5 tome of leadership, +6 cha item" DCs which is what I had in mind for the uber-gnome of death. I doubt the PCs could resist that casting weird, but thats such a flagrant disregard for the rules that I'll concede on this one.
 

Weird and Phantasmal Killer are actually pretty easy to knock down.

They're both Fear spells. Anything that makes you immune to Fear will make you immune to them. They really are rip-off spells. Cool concept, horrible mechanics. :)
 


Agreed its a cool way to kill. Polymorph any object is scary awesome, but again its okay because its not nearly as bad as dieing - you might be turned into a chair, but at least its cheaply reversible and the wizard has something to sit on while he prepares the spell to restore you. ;)
 

Depends on the semantics. Spell is so loosely worded I could transmute you to "dead guy" or we could make an argument about using it to resurrect people (dead guy=>living guy). It's an interesting debate IMO.
 

True, and the transformation would be permanent. But it does not matter since it would still be reversible. Break Enchantment would restore you just fine. A chair or a frisbee is afterall just as dead as a corpse.
 

This does raise the weird question of philosophically, what happens when you transmute a guy back to life. Yes, he could be killed with a break enchantment, but would it be the same person?

Plot hooks for my real-life game. If (all of) my players actually wanted plot...
 

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