Pathfinders of Pelligrew's Pinnace [IC 01]

One of the men yells thanks to Mustapha as they watch the group depart.

"We'll be fine, go take care of the granary! Be careful, Yargos . . . you're not as young as you used to be!"

Yargos does well keeping up with the you, though he's breathing very hard as he tries to explain the situation on the run. He tells you that one phase of Black Echelon's plan was to poison the city's food supply - the granary - with a foul concoction called Gut Wither poison. In the event of a siege, the city would be left without a major source of food and would be facing starvation if the siege lasted overlong.

The granary is in the Docks District, some blocks north of the Pinnace. As you approach, you find that the streets and alleyways have become cloaked in an eerie, cold fog. Your footsteps echo strangely off the walls of the alleys as you approach the granary itself.
[sblock=Fog]Fog obscures all sight beyond 5 feet, including darkvision. Creatures 5 feet away have concealment (attacks by or against them have a 20% miss chance). Creatures in adjacent squares do not have this miss chance.[/sblock]
Once you arrive, you find that the massive wooden door to the huge building has been forced open, and the corpses of three city guardsmen lie sprawled on the steps in front.

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Abraxis moves to the corner of the open portal, peering into the building beyond. He keeps the wall between the interior and the bulk of his body, wary of a concealed attack from beyond. His golden eyes glow softly as he takes in the space beyond the doorway.

OOC: Move to I03, peer into building around corner. Darkvision 60'
 


OOC: I caught it, but had made the assumption the fog did NOT extend inside the building. By your post, I am thinking it does?
 



Lerissa

"I'm going to separate a bit so PLEASE be careful before you attack." Unless Lerissa hears some objections, she is going to move to the left (to G-4 and continuing to move along the left wall unless something prevents it) of the party and follow the wall, while attempting to move silently.

1d20+8=19
 


Mustapha looked at Leaf to gauge the big man's thoughts. Keeping his voice low, he said 'if Lerissa is taking the left, perhaps we should try the other side? Regrettably my ability to slip unnoticed as the desert wind is lacking, so I don't want to give her position away by my careless steps'.

[sblock=ooc]Move along the wall to N4 and Listen[/sblock]
 

Left alone in the fog Leaf finally slips on his last boot. "Wait." he whispers but know one is there to answer. Holding his trident in both hands before him he cautiously starts to walk forward, "Mustapha? Abraxis??" he cals out softly but in the fog it seems to resound from everywhere. "Where is everyone?"
[sblock=actions] walk straight ahead to K6 on Total Defense

guess obscuring mist was a waste to take LOL [/sblock]


[sblock=Stat Block]
Code:
   HP: 20/20     AC: 14  AC(T): 11[COLOR=red] [/COLOR]AC(FF): 13  Init: -1
 
Saving Throw   Total  Base   Mod  Misc   Special
Fort:             4     2     +2          
Ref:              1     2     -1          
Will:             5     2     +3            
 
BAB: +1       CMB:+3     CMD: 12
 
Weapon                  Attack    Damage      Critical     Special
Trident                 +3        2d6+2          20/x2     Rng. 10', Brace
Dagger                  +3        1d6+3       19-20/x2     Rng. 10'
Net                     +0        ---              ---     Max Rng. 10', Touch Attack,Entangles
Short bow               +0        1d6            20/x3     Rng. 60' 
 
Spells Available:* 
0 Level          * 1st Level      
* Guidance          * Shield of Faith      
* Mending           * Cause Fear      
* Read Magic        * Obscuring Mist (D)
 
Special abilities:
Channel Energy(positive) 1d6  3/3
Wooden Fist  6/6
Icicle 6/6
[/sblock][/QUOTE]
 

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