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Paths of Legend: Lord Noran's War (IC)

crazy_monkey1956

First Post
This is the IC thread for Lord Noran's War. The players in the following list please make a check-in post.

dramatis personae

Ahote Silverbrook - Wild Elf Sorcerer played by Yttermayn
Hrugnir - Feral Half-Ogre Barbarian/Fighter played by bedford
Kae'Ari - Astral Deva played by Lynx_The_one
Keefe - Azgundi Rogue/Assassin played by ethandrew
Nyrazha al'Zandrin - Emiran Rogue/Bard played by shadowmask
Phaidadru Farradur - Half-Elf Rogue/Sorcerer played by blackdraco
Shajrom Duzmar - Mountain Dwarf Rogue/Cleric played by Voda Vosa

Include in your check-in post the following information:

Finalized version of your character sheet, including background.
A physical description of your character, including any obvious gear, weapons, and armor.
IC response to the following...

Frontier City of Delagund, Duchy of Vedlund

Lord Noran's capital, Delagund could barely be called a city, at least not by someone used to the Azgundi capital. Rain stained wooden walls, barely ten feet tall, surrounded the modest settlement, closing in the shops and homes of the folk eking out an existence under the looming threat of orcs from the mountains. The town's garrison of armed guards and patrols were fully manned...unlike the other duchies of Azgund, most of which barely had enough soldiers to man the walls. But the troops of Vedlund had an uneasy look to them. They were there in defiance of the King. By order of Lord Noran, they had not gone to war...and most of them feared the repercussions to come.

Ahote found himself approaching the walled town in mid afternoon, sensing the tension emanating from the walls like the waves of heat emanating from the sun overhead.

Hrugnir is within those walls, having recently returned from a border patrol. His patrol sergeant had just informed him that Lord Noran himself wanted to speak with Hrugnir in the Lord's Keep.

Phaidadru's human uncle, a sergeant in Lord Noran's militia, has been busy of late, leaving Phai on his own more often than not. Today is no different, except that Phai's uncle left that morning with a sense of urgency. Something was happening, something that had his uncle anxious.

Shajrom had awakened that morning to find a message waiting for him. Shajrom's work for Lord Noran had earned him an audience with the Lord himself, this very day in the Lord's Keep.

The Capital City of Azgund

The capital city is a sprawling metropolis, having overgrown the city walls on at least two occassions. Nonetheless, defense is of paramount important, with troops not sent to the Emiran front lines patrolling the city streets and keeping a watchful eye. The King's Palace upon the Hill is particularly well defended, its multi-tiered structure home to a garrison of a hundred troops.

Kae'Ari finds herself invited to an audience with the King's strategic advisors within those palace walls. It is mid afternoon and the blazing heat outside makes the cool interior of the palace a welcome comfort. The King's grand hall is decorated with tapestries, plush couches and pillows, servants offering wine, and many other luxuries. Seated on one of those couches is the Emiran ambassador and his daughter. Entering from the back of the palace is a young Azgundi man of obvious noble birth.

Keefe's uncle, whom he had rarely seen since the beginning of the war, had sent word through his advisors that Keefe was to be present for a meeting with a representative of the Healing Light this afternoon, as well as the Emiran ambassador. Keefe thus found himself in the grand hall, witnessing the entrance of an angel.

Nyrazha's father had been invited to attend a meeting in the palace this day, and thus Nyrazha found herself in the grand hall as well, seated next to her father, the Emiran ambassador, as the angel entered. Her father lets out a low murmur in the Emiran tongue, "The King brings potent allies. His motives I begin to question...what are his intentions for our land after Thay is defeated. Hmm."
 

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ethandrew

First Post
[sblock=Keefe Lyantaclis]Keefe Lyantaclis

Male Human Rogue 5 | Assassin 1
Alignment: CE

Abilities:
STR - 10
DEX - 16
CON - 10
INT - 16
WIS - 8
CHA - 16

HP: 23
Speed: 30ft
Initiative: +3

AC: 18 (+5 Armor, +3 Dex)

Saves:
Fort: 2
Reflex: 8
Will: 1

BAB/Ranged/Grapple: +4/+7/+4

Weapons:
Dagger +7 1d4 19-20x2
Ranged Dagger +7 1d4 19-20x2 10’
Masterwork Rapier +8 1d6 18-20x2
Sap +7 1d6 Non-Lethal x2

Class Abilities:
-Sneak Attack 4d6
-Evasion
-Trapfinding
-Trapsense +1
-Improved Uncanny Dodge
-Death Attack
-Poison Use

Racial Abilities:
+4 Skills at 1st Level
+1 Skill at each level
Extra Feat at 1st Level
Favored Class: Any

Feats:
Stealthy
Weapon Finesse
Persuasive
Quickdraw

Skills:
Balance 3+2 Synergy = 5
Bluff 3+9 Ranks +3 Circlet +2 Feat = 17
Climb 0+2 Synergy = 2
Craft Poisonmaking 3+9 Ranks = 12
Diplomacy 3+3 Circlet +4 Synergy = 10
Disguise 3+3 Circlet +2 Synergy = 8
Escape 3+9 Ranks +2 Synergy = 14
Gather Information 3+9 Ranks +3 Circlet +2 Synergy = 17
Hide 3+9 Ranks +5 Cloak +2 Feat = 19
Intimidate 3+3 Circlet +2 Feat +2 Synergy = 10
Jump 0+2 Synergy = 2
Knowledge Local 3+8 Ranks = 11
Move Silently 3+9 Ranks +5 Boots +2 Feat = 19
Open Lock 3+1 Rank = 4
Search 3+9 Ranks = 12
Sense Motive -1+9 Ranks = 8
Sleight of Hand 3+9 Ranks +2 Synergy = 14 (+2 bonus Daggers; +2 Cloak bonus)
Sleight of Hand with hiding daggers 3+9+2+2+2 = 18
Survival -1+2 Synergy = 1
Tumble 3+9 Ranks = 12
Use Rope 3+9 Ranks +2 Synergy = 14

Languages:
Common
Azgundi
Thayvian
Emiran
Tureni

Gear & Equipment:
+1 Mithral Chain 2100
Circlet of Persuasion 4500
Boots of Elvenkind 2500
Cloak of Elvenkind 2500

65 Gold left

20 Daggers 40gp
Sap 1gp
MW Rapier 320 gp

Sleeping (Drow) Poison 6 vials 450gp
(Injury DC 13; Initial Unconscious; Secondary Unconscious 2d4 hours)

Noble Outfit 75gp

Light Warhorse 150gp
Riding Saddle 10gp
Saddle Bag 4gp

Gear:
Signet Ring 5gp
Silk Rope 10gp
Grappling Hook 1gp
Crowbar 2gp
MW Manacles 50gp
Flint and Steel 1gp
Tent 10gp
Amazing Lock 150gp
Belt 1gp
Waterskin 1gp
Chest 2gp
Bedroll
Backpack 2gp
Smokestick 20gp
Thieves Tools 30gp

Spells:
Known
1st: Ghost Sound, True Strike
Per Day: 1
DC: 14

Physical Appearance:
Age: 22
Height: 5’9”
Weight: 152
Eyes: Bright Blue
Hair: Blonde
Skin: Fair - Tanned
Keefe is quite easy on the eyes with a disarming smile. His blonde hair is streaked with the sun, curled tightly to fall onto his shoulders. He is not quite tall, but neither is he short. And while no one would claim that he has a god-like physique, his lean body portrays his dexterous ways. His beautiful clothes betray his nobility, and even as such, a fleeting glint of mithral can be seen underneath, though Keefe does not appear to be wearing any armor. He has a belt strewn with daggers the whole length around, though he never wears this during formal affairs (except under his garb). His finely crafted blade rests at his left hip, with an extravagant pommel displaying his family’s wealth.

[sblock=Background]Keefe Lyantaclis was born into a life of luxury and affluence, neither of which he dislikes in any imaginable fashion. Given his noble birth and the fact of who is uncle is, Keefe has had every opportunity to succeed in a life of his choosing. Some would say that gift of freewill has tainted the young man, developing a rebellious streak laced with independence and a complete lack of authority, save for family law. Others would say that Keefe chooses his opportunities with wit and canny few possess, and in his devious and demented ways has harnessed abilities in him that were apparent since childhood but largely ignored due to their lascivious and salacious nature.

Suffice it to say that Keefe enjoys his life, albeit at times he has forced himself into unfathomable circumstances that normal men would find dooming save for his position in life and kinship with the King of Azgund. As a child Keefe would play and learn like most noble children would. Each progressive year would unfurl a darker side to the young boy, his play rougher and his actions darker. In his teenage years Keefe would abuse his freedom and station in life. Naturally charismatic, his peers and royal cousins gravitated toward him and soon followed in Keefe’s nefarious acts of debauchery, lewdness, and general mischief.

All this was fine with the family, though a few askance glances betrayed reticence at allowing the royal heirs to be manipulated by Keefe, until his direct action caused a death within the royal keep. Granted, the death was of someone of no import, so it was easy to push under the proverbial rug, but Keefe’s outlandish behavior was ultimately addressed. His punishment was to spend each waking hour under the watch and employ of his uncle, usually performing whatever mundane duties the castellan or men at arms could come up with. After initial stubborn consternation, Keefe eventually stopped his complaints and performs whatever duties decently. Over time, once trust was a little more common, errands would issue forth from more important people, occasionally the king himself, and Keefe would oblige. Odd jobs, secret jobs, unsavory jobs would seep their way through the cracks and find themselves asked upon Keefe, who soon took pride in his assorted abilities to perform his various tasks.

In time Keefe’s abilities manifested apparent and it was clear to all where his skills truly lay. When the Thay-Emiran War broke out and King Lyantaclis called his lords into action, everything was going smoothly in the Azgund Capital except for the rogue Lord Nolan. Instead of sending his beloved nephew to war, the King instead opted to put some of Keefe’s unique talents to use, either in hopes to persuade the lowly Lord Nolan to rally for war as the Thayvian threat is greater than that of any marauding orcs, or to do whatever else might need be done to best accomplish this task into finality.[/sblock][/sblock]

Keefe walks into the Grand Hall expecting all the boredom of running a kingdom has to offer and he is not disappointed. Diplomats, Ambassadors, and stuffy old men who think too highly of themselves litter the various locales, sipping his uncle's wines and eating his family's food.

He leans casually against a wall before fully entering and having to acknowledge empty nods and judging stares. His blonde hair cascades down his neck in tight curls, naturally keeping out of his dazzling blue eyes. His natural charisma is apparent, having received kingly good looks that seem to have skipped his unfortunate cousins. He grabs the edge of his cloak and holds it tightly over his body as he rests back, one leg crossing the other.

At the appearance of an angel, Keefe stands straight and cocks his head slightly to the side. In a warm baritone he says to himself, "My my, you've outdone yourself this time, Uncle." He whips the cloak behind him and strides confidently forward from the other side of the hall.
 

Lynx_The_one

First Post
Kae'ari
NG Female Astral Deva
[sblock=Crunch]
Stats
STR: 18 (Starts as 14)
DEX: 16 (Starts as 14)
CON: 17 (Starts as 15)
WIS: 14 (Starts as 12)
INT: 12 (Starts as 12)
CHA: 14 (Starts as 12)

HP: 45

Saves:
Fort: +7
Wis: +6
Ref: +7

Feats: Power Attack, Point Blank shot
Skills (I'm only listing ones with ranks)
Listen + 11 (9 ranks +2 Stats)
Spot +11 (9 ranks +2 Stats)
Intimidate + 11 (9 ranks +2 Stats)
Hide +12 (9 ranks +3 Stats)
Diplomacy +11(9 Ranks +2 Stats)
Knowledge(Obscure history of the world/myths)+10(9 ranks +1 Stats)
Knowledge(Religion) +10(9 ranks +1 Stats)
Knowledge(The Planes) +10(9 ranks +1 Stats)
Knowledge(Nobility and Royalty) +10(9 ranks +1 Stats)
Attacks
+10 Melee 2d6+7
+9 Range 1d8+5

AC: 23
Touch: 14

Items
+1 Greatsword 2350 Gp
+1 composite Longbow (+4 Str bonus)2800 Gp
Dusty rose Prism Ioun stone +1 AC 5000 Gp
+1 studded Leather +4 Ac 1175
10 Cold Iron arrows 141 GP
10 Adamantine Arrows 670 Gp 5 SP
30 Arrows 1 Gp 5 Sp
Silversheen 250 GP
61 PP
2 Gp
Racial Traits
Uncanny Dodge
Electricity and fire Resistance 5
Immunity to Petrifaction
Protective Aura(Magic Circle against evil)
DR5/Evil
Fly speed 50(Average)
Tounges
aid, continual flame, cure light wounds, detect evil, dispel magic, invisibility (self only), remove curse, remove disease, remove fear, and see invisibility3/day
Languages:
Celestial
Infernal
Draconic
Tongues Ability
[sblock=backround]
One, spirit, now a young angel, but in past times, that never happened, she was a US military pilot. When her plane crashed in the Bermuda triangle, as Azilyk came to destroy the crystal prison, this pilot saw it. When Azilyk destroyed the prison, unleashing magic, this spirit was displaced. When she took her new life in the new world, she brought with her some memories of the old world, in her new form, an angel. She assumed the name Kae'ari She remained young for over 600 years, until her time as decreed by prophesy as she would appear as the spiritual leader of a great group of humans, shaping there history as decreed before by the one who had once bore the name she now did, when she grew and tagged along with a group of 20 Devas 10 Planetars, and a Solar summoned to the material plane by a cleric of the healing light, who unknowingly was serving Kiraya and The Arcanist, who despite being destroyed by the sheer power of the ritual, was reborn outside time as more than a mortal.

After the angels reached the material plane, the 31 immediately divided into groups of 2 Devas and one Planetar, with their leader separate, ignoring the stowaway and pursued the most powerful of the demons and devils summoned by Thay. Kae'ari traveled by foot and air to the capitol of Azgund. In the city she met one of the few paladins of the healing light, and they became friends. He had been pushing for the further militarization of the healing light, and although he had to return to the field of battle, Kae'ari pleged to continue his campaign in the capitol. She not only has to convince the king to continue his military support, she must convince the church to militarize.
[/sblock]
[sblock]
Kae'ri appears as a young woman, with long red hair, and blue eyes, she appears stronger than most humans, and by herself would be entirely ordinary if it was not for the wings sprouting from her back. She has a sword at her hip, and a bow and quiver slung across her back. A prism floats around her head, although she seems to ignore it. She wears leather with studs coming out of it, and has a large money bag right next to her large sword.
[/sblock]

Kae'ari enters and sits down in the seat furthest from the king, knowing what stares her entrance caused. Hearing the Ambassadors comment she thinks too herself how little she actually knows about the motive and knowledge of others around her, attempting to gauge the motive of the king, by Detecting Evil in his direction, then the rest of the room.

[sblock=ooc]Go ahead and wait until the next update to give me all results of detect evil, I am scanning the whole room, for all three rounds, this should take under half a minute
2 daily uses of detect evil remain[/sblock]
 

crazy_monkey1956

First Post
Lynx_The_one said:
Kae'ari enters and sits down in the seat furthest from the king, knowing what stares her entrance caused. Hearing the Ambassadors comment she thinks too herself how little she actually knows about the motive and knowledge of others around her, attempting to gauge the motive of the king, by Detecting Evil in his direction, then the rest of the room.

[sblock=ooc]Go ahead and wait until the next update to give me all results of detect evil, I am scanning the whole room, for all three rounds, this should take under half a minute
2 daily uses of detect evil remain[/sblock]

OOC: The King is not present at the moment. Those present in the room are Keefe, the Emiran ambassador, Nyrazha, and a few servants.
 

Lynx_The_one

First Post
crazypixie said:
OOC: The King is not present at the moment. Those present in the room are Keefe, the Emiran ambassador, Nyrazha, and a few servants.

OOC: Well then I'll wait until the king enters before doing that.
 

Voda Vosa

First Post
[sblock=Shajrom Duzmar]Name: Shajrom Duzmar
Age: 34
Height: 1.20 mts
Weight: 85.
Eyes: red
Hair: black
Skin: a bit taned
Class: Rouge/Cleric
Race: Dwarf
Size: Medium
Gender: Male
Alignment: Chaotic Neutral


Str: 10 +0 Level: 3/3 XP: 0
Dex: 16 +3 BAB: +4 HP: 43 = 9 + 6.5 + 6.5 + 7 + 7

+ 7
Con: 16 +3 Grapple: +0 Dmg Red: 0
Int: 12 +1 Speed: 20' Spell Res: 0
Wis: 16 +3 Init: + Spell Save: +2
Cha: 6 -2 ACP: -5 Spell Fail: 0%

Base Armor Shld Dex Size Nat Misc Total
Armor: 10 +5 +0 +3 +0 +0 +0 18
Touch: 13 Flatfooted: 15

Base Mod Misc Total
Fort: 4 +3 +7
Ref: 4 +3 +7
Will: 4 +3 +7

Weapon Attack Damage Critical
_|Short saword+1 +2 1d6 19-20x2
|Short saword+1 +2 1d6 19-20x2
Composite shortbow+1 +4 1d6 20x3

Languages: Dwarven, Common

Abilities:
Cleric: Turn Undead, Trickery domain(skills), Luck domain

power(good fortune)
Rouge: Sneak Attack (+2d6), Trapfinding, Evasion, trap sense+1

Feats: two weapon fighting, weapon finesse, Dodge

Skill Points: 36+3+3+3+9+9 Max Ranks: 9/4
Skills Ranks Mod Misc Total
Concentration 4 +3 +7
Balance 4 +3 +7
Escape artist 4 +3 +7
Spot 4 +3 +7
Listen 5 +3 +8
Search 5 +1 +6
Heal 4 +3 +7
Knowledge (local) 4 +1 +5
Survival 2 +3 +5
Hide 7 +3 +10
Move silently 6 +3 +9
Sleight of hand 6 +3 +9
Open Lock 4 +3 +7


Equipment: Cost Weight
Studded leather armor +2 4160gp
Short saword+1 2310gp
Short saword+1 2310gp
Composite shortbow +1 2375gp
Arrows(100) 5gp
Flint and steel 1gp
Backpack 2gp
Bedroll 1sp
Rope, Hemp 1gp
Ration, Trail(1 day) 5sp
Cloak
travelers outfit
Crowbar 2gp
Average lock 40gp
waterskin 1gp
Smokestick 20gp
Thieves tools,masterwork 100gp
Silver holy symbol 25gp
Potion of reduce person 250gp
Potion of cure moderatex3 900 gp
Potion of cat grace 300gp

Money: 197gp


Spell DC: 3 (Wis) + Spell Level

Memorized Spells:

Level 0:
Resistance x2
Light
Create water

Level 1:
Bless
Magic weapon
Sanctuary x2


Level2
Sound brust x2
Spiritual weapon

Background

Shajrom Duzmar, hail from a long clerical tradition. The clan Duzmar is a well known amongst the mountain thanes, because all the males become powerful clerics, who manipulate the divine energies, in order to bring relief and protection for their brothers, in the war that they fight against the south thanes, which were fool enough to try fighting their more powerful cousins.
Shajrom was always the black sheep of the family, he misses the religious classes in the temple, and hide from his angry father, who was always after him, trying to teach the lad the use of weapons.
But with all that against him, Shajrom became a cleric to the proud of the clan Duzmar, and served in more than one skirmish with the army. But the true nature of Shajrom finally overrun this profession heritage. He flee of temple, sneaking pass the gate guards and of the city, cloaked in shadows.
The fugitive dwarf found himself lost, without any place to come back, so he wonders through the mountain lands. There he learned the ways of the sigil and subterfuge, hiding from dangerous animals, and moving silently to avoid any encounter with monsters and any dwarf he came across. His temper grew distrustful, and introverted.
After some month of living in the wild, he found a road. Knowing the path would take him to civilization, he followed it, until he found a fishing town near the shore. He was hungry and needed food and rest, so he looked in the docks searching anything to eat or a good place to sleep. Shajrom found some big wooden boxes, of which one was open. It contained pelts of several animals, like bears wolves and the like, so he climbed inside and into the pelt mass. There he fell asleep.
The next thing Shajrom knew was that he was traveling on a boat in a closed box in the middle of the sea. He watched outside by a little hole in the box, he made with his dagger.
The dwarf remained inside the box until they where left in the destiny dock warehouse. At night, he opened the box and sneak out the building, to the night road of what he after discover was a human city of Azgund.
The citizens looked at him with odd looks, as he was some kind of monster, or animal. And his appearance didn't prove the contrary, his cloths were a mess, he was dirty and smelled terrible. Luckily he had some coppers in his pockets, he used to rent a room, and wash himself up and buy some new cloths (that had to be redesign by himself).
He made a living robbing people, sneaking in the night and stealing closed shops and markets. Primary food and some coins to survive, but sometimes he found some Luxury artifacts, like weapons and the sort.
But tranquility times ended when the King of Azgun started sending troops in aid of the Emirates. People where in sorrow, with the young off to war. The spoils of a picked pocket started to diminish, as the ammount of coins he found in the shops he robbed. Fortunately, he hear that one of the Lords, refused to send his troops to the war, and that his lands were more rich that all the other lords, so he decided to move to that lord land, to start again.
Lord Noran probed to be the right choice for Shajrom. He got a job under the lords intelligence service, working into the city, spying newcomers that seems strange, or that came from the others lords lands, since they might be plotting something against Noran.
That was a great turn for Shajrom, not that his actual job was very honorable, but at least kept his belly happy, without the nasty habit of robbery.

Appearance

Shajrom face shows a person in contradiction. He's looks are serious, no smile is shown often in his face, even his mouth is hidden beneath his large and voluminous beard. His abundant hair is untidy, and a bit dirty.
His populated eyebrows usually are the only sign of any expression in his features.
Usually cloaked, in a black cape, his large black beard appear from his shaded face.
He also uses his cloak opened, but his armor is hidden under a simple dark robe. His short swords hangs in their shelves, each one on a side. Crosed in his chest is his short bow. He uses high dark boots, and a pair of black gloves.
Shajrom carries a big backpack when not on duty.
[/sblock]

Early in the morning, the sounds of birds outside awake the sleeping dwarf. Lazily, he getted up and derssed himself. A short breakfast was the only thing he did before finding a note next to his door. It was signed with the Lords personal mark, and contain a request. He was granted an interview with Lord Noran himself.
He rises his right eyebrow. His faces didn't change a bit a part from this elevated eyebrow.
Shajrom opened the door, the sunshine bright, the wind fresh, the birds singing happily.
"Bloody birds" he muttered, befo shuting the door close, and started walking.
 

bedford

First Post
"
Name: Hrugnir
Class:barbarian 2 fighter 2
Race: feral half ogre
Alignment: chaotic neutral

Age: 32
Height: 10,6
Eeycolor:blue
Size :large

Str: 27 ( 29) ( base 16 + 1 point increase +6 half ogre + 4 feral + 2 gauntlets)
Dex: 10 (base 14 -2 ho -2 f t)
Con: 20 (base (16 +2 ho +2 f t)
Int: 8 (base 14 -2 ho -4 f t)
Wis: 10 (base 8 +2 f t)
Cha : 4 (base 8 -2 ho -2 f t)

HP: 12+6.5+6.5+5.5+5.5=34+20+4=58
AC: 10+6 natural -1 size +7 armor =22
Speed: 50 "40" +10 barbarian fast movement +10 feral template
Bab =4
Grapple =17
Touch =9?


Feats:

power attack
toughness
roll with it x2 "damage reduction 4"



masterwork huge maul 320 frost +2000 + 1 2000 =4320g
gauntletts of ogre might +2 4000g
spiked breast plate 350g
amulette of natural armor +1 2000g
ring of protection +1 2000g

gold 430

racial feat improved grab
fast healing 2

weapons attack damage
maul +13 3d6+1d6 cold+13 crit x3
2x claws +13 2d6+9 crit x2




skills
survival 4 ranks
intimidate 6 6 ranks -3 cha
spot 4
listen 1
swim 1 +9 str
jump 1 +9 str

Hrugnir is a monstrous looking character. much more heavily built than an oridinary ogre. he stands over ten feet tall and weights almost a ton. His head is bald and his tusks are as large as a full ogres. He wears a rusty spiked breastplate and fights with a huge maul or his natural weapons. Hrugnirs mother was killed by orcs when he was only five years old. The halfogre survived for many years alone in the harsh northern lands before heading south into Azgund . Here he had a big problem adapting to the more civilized ways of the Azgundr. As the years went by hrugnir managed to make a name for himself as a fearsome but honorable warrior. He has since then served as mercenary, gladiator and most recently working for lord Noran, guarding the northern borders borders against orcs. When of duty hrugnir can often be seen at some tavern getting drunk and boasting of past victories in battle and feats of strength."


Hrugnir finished his last mug of mead and headed for the exit of his favorite tavern. He
squeased himself through the uncomfortably narrow door and started to walk towards lord Norans keep. He was a bit worried about his audience with the lord, and hoped it had nothing to do with the incidents last time he was of duty.. come to think of it he had only defended himself and he didn't even meen to kill the man. no it had to be something else. hopefully something involving combat and a good amaunt of loot..
 
Last edited:

blackdraco

First Post
Name: Phaidadru farradur (ph is pronaunsed as an f)
Class: rouge 2, sorcere 4
Race: half elven
Alignment: natural god
languages: common, elven, Emiran, Azgundi, Djihon.

Age: 36
Height: 6 feet + a litle
Eeycolor: blue
Size : medium

Str: 10
Dex: 15 (base 14 +1 for lvl)
Con: 10
Int: 16
Wis: 10
Cha : 16

HP: 6+3.5+2.5+2.5+2.5+2.5+2.5= 19
AC: 10 + 2 dex + 2 leather armor = 14
Speed: 30
Bab =3
Grapple =3



Feats:
eschew materials
extend spell
endurance



boots of elven kind 2500 gp (dmg)
eversmoking bottle 5400 gp (dmg)
bag of tricks 900 gp (dmg)
rod of metamagic: extend lesser 3000 gp (dmg)


leather armor, longbow, 20 arrows, dagger, thiefs tools masterwork, grappling hook, sealing wax, silk rope, 4 trail rations.
total of 205 gp

potions:
cure light wounds x3
spider climp
total 450

54 pp, (the last 5 gold was used on luksury and such)

racial and class
immunity to sleep
low-light vision
+1 to listen seach and spot.
+2 on diplomacy and gather information
elven blood

sneak attack 1d6
trapfinding
evasion

weapons
dagger attack +3. dmg 1d4. 19-20critx2
long bow attack +6, dmg 1d8. critx3




skills
appraise 6 = 3 int+ 3 for my raven
bluff 12 = 3 cha+ 9ranks
concentration 4 = 4ranks
diplomacy 9 = 3 cha+ 2ranks (cc, 4skill p.) + 2 synergy bonus + 2 racial
disguise 10 = 3cha + 5ranks + 2 synergy
forgery 8 = 3int + 5 ranks
gather information 10 = 3cha + 5ranks + 2racial
hide 8 = 3dex + 5 ranks
knowledge arcane 7 = 3int + 4 ranks
listen 6 = 5 ranks + 1racial
move silently 13 = 3 dex + 5 ranks + 5 from boots of elven kind
open lock 10 = 3dex + 5 ranks + 2 thiefs tools m.
search 9 = 3int + 5 ranks + 1 racial
spellcraft 7 = 3 int + 4 ranks
spot 6 = 5 ranks + 1racial
use rope 8 = 3dex + 5 ranks

spells:

0 lvl known
deteck magic
light
mage hand
mending
message
prestidigitation

1 lvl known
shield
charm person
disguise self

2 lvl known
invisibility


o lvl per day 7 = 6 +1
1 lvl per day 7 = 6 +1
2 lvl per day 4 = 3 +1

the nekst is backgroundstory.
Phaidadru was raised by his mother alone. he never really saw his father, but his mother always told him "he is strong man... he is an adventure you see, so someday he will return to us."
lorin farradur was his name, and phai reasembled him alot... that was what he was always told.
his mother and he worked on a land owned by lord gordril in azgund. his mother worked as a carpenter, and he helped, firstly as a sheep guard, later in the fields. but he really never was good at it, and often got the fealing he didn't belong.
the way he grow didn't help much.
when he was 20 he had a girlfreind named sergold of 16, but whithin 6 years she had grown older than he... as all his freinds wold.

when he was about 27 he began notising that his mothers helth was getting worse. she began to shake unnaturally when she worked a few hours with collering clothes in black and dark collers, and finally she could not work anymore. in a few years phaidadru tried to earn enough money for them both, but he was not good at work, and he never got a good, or even fair sallery. they survived thoug a half year before his mother began to shake unkontrolable at night... when it was darkest, and in her sleeps, she always mumbled "hes coming for us... you see... he can fix this..."
phaidadru began to hate his father for leaving him, and his mother.
the shakings began to worsen. they not only came at night but also in the day hours. that continued for a week, and sudenly it stopped. you woulden know how happy phai was for this. before the shakings was regulary every hour or so, but now they was gone. but the mother knew better

that night, she wanted to talk to him. phai got skared, becouse of the look on his mothers face. her brown eyes had a glimse of sadnes in them, and suddenly he thought of all the sickness she had been through.
"my boy..." she shaid with a trembling voice
"i think im dieing"
he first thought it was a joke
"mother" he said. "don't be silly. you just recovered, right. theres no way you could die. not know when you finally is well." the last in a more unserten tone, becourse of his mothers eyes... they told him what he would not belive
"phai, dont worry... you'll be alright. you are a young man. and someday your father will come, and t"
"NO" he sudenly interupted her firselly. still not accepting it.
"he will not come. he will never come, dont you understand." he said standing up, making his chair fall.
her face was in shock. she standed up to, and before he could say more, she had given him a red hand on his cheek...
he stood stunned, and she took her hands and covered her mouth, in obviouse regret
"i- im sorry... i didn't mean t"
"im going to bed now" phai said in a could voice
"phai i"
"you'll see... you are alive in the morning" he said and leaved the room.

but the nekst morning she wasn't.
when he entered her room, and found out, he felt to his knees a cryed.
in the room his mother had left him a note. she was sad of the evening and hoped he could forgive her. by this he began to sob heavely agien. there also stood that he had an onkle in the main city, and she had left him some things. one of them was a silk robe she had made her self. another was a bottle, a bag, and some boots from his father.
after some time he dicided to travel to his onkel, and found the things plus all the food he could find, which was half a chunk of bread... possible a litle green.
when he soo all the things gathered on his bed, he toched the boots which had a greenish glance and a very ekspensivr look. when he touched them, he felt a chill down his spine, and a rush of hatred and heat rise to his head, becouse he suddenly remembered that this was his fathers. he threw them fircelly in a corner, grabbed the silk rope and bread and was about to leave, when a wind suddenly made the note fly on the ground so the tekst was visebly. his mother words of his father sprang in his eyes.
he couldn leave all those nice, and posible ekspensive things, just becouse they had belonged to his father, could he?
no. he dicided to take them with him and sell them at the first chance


now i could continue in this way, but that'll take forever. some time i may wrigte it down in more details, but really. he doesn't even have a single lvl jet.


so the nekst of the story in short form.
on his trip, he founds out that the bottle has a strange effekt, and decides to keep his new stuff, eventhroug they was his fathers.
when ariving at azgund, he founds his onkle, and lives with him.
but with no job, and no food, he begins to steal, and with his new stuff (he has experimentet) its gets easyer. he gets involved with a gang a years time, before joining the many spies of azgund, and begin to become wealthy. this is also the way he learns the languages he have.
suddenly he begins to dream wierd dreams, and one day, one person very simular to him, visits him in one. he tells that he have powers, and need to seek one person out in azgund. (its obvius his father, but somehow he don't picture him that way, and therefor don't know)

this person he finds, teaches him the way of the magic. and in some wierd way all the magic phai knows (sorseres gets there magic naturally and don't choses. right?) is all vey sneaky.
with his missions his powers increase, and sometime he gets visited in his dreams (ges who) and the visitor always gives him advises that saves him. beside this, his rope have often saved him to, abd he always have it, so it is easelly grablebel so he can get it fast.

in the current events, he like lord norans ideas, but havn't incountered him or his peoble jet, and therefore he still works for other lords.

oh rigth. he still lives in his onkels house, and he hasn't seen the lord he worked for in the start.



phai woke up urly by the noise of his onkel.
"oh you awake?" phai grumbled ironically.
by the time he got out of the bet, he heard quick footsteps, and the front door slam.
"so much for social breakfast"
the door opended and the onkel reentered
"forgot something... have you seen"
phai handed him his belt, and sword which hung over a chair.
"ohh... thanks... "
phai noticed that his onkel seamed more confused than normal, and a bit of sweat.
"something wrong old man?" phai asked in a worried tone
"what?.. no, nothing at all... gota go now.." and of he was, while attaching the belt.
something made his onkel anxius, and phai didn,t like it.
but nonetheles he ate his breakfast, and did his regulary mending of his old rope. (see bg if confused) (1 0lvl used)

phais long hair was sat in a low horsetail, and his light blue eyes sparkels with a hint of inteligens.
he atached the most nessesary gear. not hidding his armor or bow, so he would look more professional. not that it was needed, but everythings count. also his rope was attaches to his belt so it was easily reachebel.
he headed of to the main building, to find a job. he didn't have one right know, and no job means no fun.

on the way he soo the dwarf, and overhead him swearing at some birds.
phai was not very used to dwarfs, given that there were not many in the town (if any?)
"injoing the song?" he asked with a big smile.
 

crazy_monkey1956

First Post
blackdraco said:
phai woke up urly by the noise of his onkel.
"oh you awake?" phai grumbled ironically.
by the time he got out of the bet, he heard quick footsteps, and the front door slam.
"so much for social breakfast"
the door opended and the onkel reentered
"forgot something... have you seen"
phai handed him his belt, and sword which hung over a chair.
"ohh... thanks... "
phai noticed that his onkel seamed more confused than normal, and a bit of sweat.
"something wrong old man?" phai asked in a worried tone
"what?.. no, nothing at all... gota go now.." and of he was, while attaching the belt.
something made his onkel anxius, and phai didn,t like it.
but nonetheles he ate his breakfast, and did his regulary mending of his old rope. (see bg if confused) (1 0lvl used)

phais long hair was sat in a low horsetail, and his light blue eyes sparkels with a hint of inteligens.
he atached the most nessesary gear. not hidding his armor or bow, so he would look more professional. not that it was needed, but everythings count. also his rope was attaches to his belt so it was easily reachebel.
he headed of to the main building, to find a job. he didn't have one right know, and no job means no fun.

on the way he soo the dwarf, and overhead him swearing at some birds.
phai was not very used to dwarfs, given that there were not many in the town (if any?)
"injoing the song?" he asked with a big smile.

OOC: blackdraco, I'm going to ask you to revise this. You're making some assumptions on a) the actions of a NPC (your character's Uncle) and b) the location of your character and the location of another character when I haven't specified where they are in relation to one another.
 

Yttermayn

First Post
Ahote approaches the gates of the city on the back of his horse. This is one of his rare visits to civilization. He intends to sell his knowledge of the areas he's wandered to whomever will pay, then resupply with things he can't obtain for himself in the wild. Ahote has wild elven features, a deeply tanned face, with black straight hair. He wears furs and buckskin clothing, and has a strange looking furry little beast riding on the rump of his horse. There is a fine looking bow slung across his body and a quiver of arrows on his back. Riding just below the quiver is a long leather pouch with a top flap covering something relatively larger than the rest of the pouch. Inside this pouch is a well made rapier. Ahote also has leather belt pouches and a backpack. Clearly, Ahote travels a great deal, and is more than familiar wih a primitive lifestyle. All of the leatherwork is trimmed in a buckskin style, with the seams sprouting many little fronds of leather. The leather also bears many green and brown stains in a blotchy pattern, but it is unclear whether this is intentional or not.
 
Last edited:

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