D'karr
Adventurer
Charwoman Gene said:Orc are tactically different because they have a killer charge range, and non-minions have a bloodied minor action to use a healing surge.
Kobolds can shift a ton, making them harder to keep in melee or control their position. They have an easier time hitting you when they gang up.
Gnolls do extra damage when attacking in packs.
Hobgoblins can shake off negative effects easier than others.
Goblins slip away from you if you swing at them and miss.
This doesn't talk into account other themed powers of leaders and soldiers and such.
I agree. This seems to be an edition where they made a conscious effort to have the tactics of the creature match the theme for the creature. Each creature does seem like it is different, specially because they fight differently.