Shazman said:
Those are some good ones.
How about:
1) Holding core classes and races for ransom. You shouldn't have to wait and pay extra to play a half-orc barbarian or a gnome druid.
I'll admit to being disappointed that my favourite 3.5 classes (the Druid and Sorcerer) aren't in the first PHB, but I hardly consider it "holding them ransom". Look, if I really want to play one immediately, I'll homebrew. Meanwhile, I get to try the Warlord, the Dragonborn and I don't have to wait even longer for a game that I'm eager to try.
2) Everyone gets spells (powers) that are perfectly balanced so no one's feelings get hurt. Why even have classes at this point?
Until Tome of Battle came out, I never wanted to play a melee class, because they bored me and felt like a waste when compared to what high level casters can pull off. Improving balance should be a good thing, and powers make all classes more interesting to play in combat.
3) No real multi-classing.
Real? What does that mean? I'll admit, the two-classes only rule seems overly restrictive, but 4e's feat-driven system seems to offer flexibility in the amount you want to immerse yourself in your second class and makes a multiclassed character viable in combat.
4) Overemphasis on combat roles, and less emphasis on customization. I want to play an interesting half-orc paladin, who protects the weak, not divine defender 1 who aggros the monsters away from the wizard.
I don't see these as mutually exclusive. A 3.5 Half-Orc paladin wasn't interesting, it was gimped by horrible stat adjustments so it could barely protect itself, let alone the weak. And between feat and power selection, I find it hard to believe that 4e PCs are less customizable than their 3.5 brethern.
5) First level characters are superheroes that can fight small armies from the beginning. Sorry, you should have to earn this kind of power, not have it served to you on a silver platter.
Meanwhile, I'm looking forward to playing a wizard that isn't going to run in fear from a common housecat.
6) Rules are different for PC's and villians/monsters. What's wrong with some versimilitude?
I do not understand this. Is this like truthiness?
8) Horrid, insulting marketing that focused on tearing down third edition instead of focusing on 4E's own merits. We don't need to hear for the hundredth time that you are going to save us from the horrible game you gave us.
Where you see "3.5 sucks", I see "this is how 4e is better".
9) Flavor changes that only exist for the sake of change. Why fix something that isn't broken?
Most of the flavour changes I've seen seem very well reasoned, hardly capricious. That implies that maybe it was broken, or at least improveable.
10) Zero effort at compatablility with earlier editions.
Meh. Attempts at compatability were doomed to fail, unless what you really wanted was 3.75. And I see no point in playing 3.75.