D&D 5E PC Quicklings (another try)

That is really good. It does feel like too much, but we can work with it.

First, it's gotta be Dex+1, right?
Thanks! +1 is OK, in line with +2/+1 from Tasha's. No problem though with +2/+2 like the Mountain Dwarf.
Mischief, Not Murder: How about we steal from the dragonmarked races, and make it a +d4 on checks with Deception, Sleight of Hand, or checks to create a disguise?
Great idea!
 

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If I thought there was room for 50ft or more and still have other features, I’d be open to it, but I really think that going that far outside the rest of the game is pushing it.
I suppose slowing their movement down for the simple fact that without doing so the "too fast for words" feature would make it impossible for a PC to interact within an adventuring party/campaign. OTOH I think this is a case of any conversion of this creature to a PC race will never fully compare to the original. Is this a race a player asked to play or just you wanting to give player more character options?
 

I’ve tried to build them before, as a subrace of gnomes.

I wonder, though, what if we start with only 3 things.
  1. Small Size. Average 2-3 ft.
  2. Fastest race in 5e D&D
  3. Fey
    1. Speak Sylvan, some manner of resistence to magic

So, with those being the things that have to be part of the race, let’s tinker!

How fast do y’all figure we can make ‘em? 40ft with a bonus action Dash built in? More?

Are there other ways we can model their speed? Perhaps they can cast blur? Perhaps opportunity attacks against them always have disadvantage?

How are they noticeably Fey? Do they have advantage on checks to avoid or escape grapples and being restrained? Cast Freedom of Movement?

Any thoughts? I also have ideas on tinker fairies, which can wait a day or two.
Using Monstrous Races point-building system...

Fey (0.5 pts)
Small (-1 pt), this means based walking speed starts at 25 ft.
Speed 60 feet (7 pts)
Darkvision, 60 ft. (2 pts)
Dexterity +2 (2 pts)
Opportunity Attacks vs. Quickling Have Disadvantage (?, maybe 2 pts?, comparable to a much weaker blur spell but always active) -- you can really play up the strangeness of this, perhaps with transparent overlays of the quickling occupying multiple emotional states in a sort of shutter-frame-rate or stop-motion animation

Approximately 12.5 pts, possibly comparable to a Drow, though depends on how its special power is evaluated

Typically, ~10 pts is the target for race building, so it's at the upper limits

We could reduce its speed to 40 feet (-2 pts) and give it Bonus Action Dash (+1 pt), and it would come out to approximately 11.5 pts.

Alternately, you could have it start at 40 or 50 feet speed, then gain speed as it levels up, perhaps +10 feet for every additional proficiency bonus increase (i.e. at 5th, 9th, 13th, 17th).

You could also increase its speed when specifically taking the Dash action by some amount.
 
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Alternately, you could have it start at 40 or 50 feet speed, then gain speed as it levels up, perhaps +10 feet for every additional proficiency bonus increase (i.e. at 5th, 9th, 13th, 17th).
I had considered suggesting something like this but then youre mixing race and class features, which didnt seem the way the OP and thread was leaning.

That pdf looks like a good deal for the price vs. page count. I want to play a Scarecrow.
 

Using Monstrous Races point-building system...

Fey (0.5 pts)
Small (-1 pt), this means based walking speed starts at 25 ft.
Speed 60 feet (7 pts)
Darkvision, 60 ft. (2 pts)
Dexterity +2 (2 pts)
Opportunity Attacks vs. Quickling Have Disadvantage (?, maybe 2 pts?, comparable to a much weaker blur spell but always active) -- you can really play up the strangeness of this, perhaps with transparent overlays of the quickling occupying multiple emotional states in a sort of shutter-frame-rate or stop-motion animation

Approximately 12.5 pts, possibly comparable to a Drow, though depends on how its special power is evaluated

Typically, ~10 pts is the target for race building, so it's at the upper limits

We could reduce its speed to 40 feet (-2 pts) and give it Bonus Action Dash (+1 pt), and it would come out to approximately 11.5 pts.

Alternately, you could have it start at 40 or 50 feet speed, then gain speed as it levels up, perhaps +10 feet for every additional proficiency bonus increase (i.e. at 5th, 9th, 13th, 17th).

You could also increase its speed when specifically taking the Dash action by some amount.

I think that 40 or 50 f, Bonus Action Dash, disad on OAs vs quickling when dashing, gets the speed at a more reasonable power level than 60ft speed, but OTOH 60ft speed does make them just always twice as fast as the average human.

I’ll think more on it
 

I suppose slowing their movement down for the simple fact that without doing so the "too fast for words" feature would make it impossible for a PC to interact within an adventuring party/campaign. OTOH I think this is a case of any conversion of this creature to a PC race will never fully compare to the original. Is this a race a player asked to play or just you wanting to give player more character options?
It’s both, and also I want to play one lol
 

OTOH 60ft speed does make them just always twice as fast as the average human.
I think this is more representative to the race in VGtM. One of my initial thoughts when I first read the thread is if their movement was only 40', story/campaign wise why such the difference in speed between the PC lineage and the one in VGtM?
 

I think this is more representative to the race in VGtM. One of my initial thoughts when I first read the thread is if their movement was only 40', story/campaign wise why such the difference in speed between the PC lineage and the one in VGtM?
Yeah I don’t think we could do 60 and bonus action dash, so that would be left to rogues and monks to get to the monster speed.

60ft and disad opportunity attacks, maybe.

What about disad on attacks against them if they have moved at least 30ft this round? Idk
 

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